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authorTeravus Ovares2007-12-21 16:55:03 +0000
committerTeravus Ovares2007-12-21 16:55:03 +0000
commita453672edb8169f9957e136ee8252e7391170721 (patch)
tree266e89502e0099dcadb0892b602e1afa397f837a /OpenSim/Region/ClientStack/ClientView.cs
parentFixed that we weren't actually loading in some of the Library assets. Thanks ... (diff)
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* Remapped the Connection shutdown path.
* This fixes a *bunch* of Mantis bugs related to the following * -- Neighbouring simulators not appearing after relog * -- Login to simulator only to be logged off by simulator. * -- ThreadAbort * -- Unable to shutdown circuitCode: x
Diffstat (limited to 'OpenSim/Region/ClientStack/ClientView.cs')
-rw-r--r--OpenSim/Region/ClientStack/ClientView.cs36
1 files changed, 27 insertions, 9 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs
index 31e0e29..34186de 100644
--- a/OpenSim/Region/ClientStack/ClientView.cs
+++ b/OpenSim/Region/ClientStack/ClientView.cs
@@ -199,38 +199,56 @@ namespace OpenSim.Region.ClientStack
199 199
200 # region Client Methods 200 # region Client Methods
201 201
202 public void Close() 202 private void CloseCleanup()
203 { 203 {
204 // Pull Client out of Region
205 MainLog.Instance.Verbose("CLIENT", "Close has been called");
206 204
207 m_scene.RemoveClient(AgentId); 205 m_scene.RemoveClient(AgentId);
208
209 // Send the STOP packet 206 // Send the STOP packet
210 DisableSimulatorPacket disable = new DisableSimulatorPacket(); 207 DisableSimulatorPacket disable = new DisableSimulatorPacket();
211 OutPacket(disable, ThrottleOutPacketType.Task); 208 OutPacket(disable, ThrottleOutPacketType.Task);
212 209
210
213 // FLUSH Packets 211 // FLUSH Packets
214 m_packetQueue.Close(); 212 m_packetQueue.Close();
215 m_packetQueue.Flush(); 213 m_packetQueue.Flush();
216 214
217 Thread.Sleep(2000); 215 Thread.Sleep(2000);
218 216
217
218
219
220
219 // Shut down timers 221 // Shut down timers
220 m_ackTimer.Stop(); 222 m_ackTimer.Stop();
221 m_clientPingTimer.Stop(); 223 m_clientPingTimer.Stop();
222 224
223 // This is just to give the client a reasonable chance of 225 // This is just to give the client a reasonable chance of
224 // flushing out all it's packets. There should probably 226 // flushing out all it's packets. There should probably
225 // be a better mechanism here 227 // be a better mechanism here
226 228
227 // We can't reach into other scenes and close the connection 229 // We can't reach into other scenes and close the connection
228 // We need to do this over grid communications 230 // We need to do this over grid communications
229 m_scene.CloseAllAgents(CircuitCode); 231 //m_scene.CloseAllAgents(CircuitCode);
230 232
231 m_clientThread.Abort(); 233 m_clientThread.Abort();
232 } 234 }
233 235
236 public void Close(bool ShutdownCircult)
237 {
238
239 // Pull Client out of Region
240 MainLog.Instance.Verbose("CLIENT", "Close has been called");
241
242 //raiseevent on the packet server to Shutdown the circuit
243 if (ShutdownCircult)
244 OnConnectionClosed(this);
245
246
247 CloseCleanup();
248
249
250 }
251
234 public void Kick(string message) 252 public void Kick(string message)
235 { 253 {
236 KickUserPacket kupack = new KickUserPacket(); 254 KickUserPacket kupack = new KickUserPacket();
@@ -2214,7 +2232,7 @@ namespace OpenSim.Region.ClientStack
2214 "ClientView.m_packetQueue.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " + 2232 "ClientView.m_packetQueue.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " +
2215 m_userEndPoint.ToString() + " - killing thread"); 2233 m_userEndPoint.ToString() + " - killing thread");
2216 MainLog.Instance.Error(e.ToString()); 2234 MainLog.Instance.Error(e.ToString());
2217 Close(); 2235 Close(true);
2218 } 2236 }
2219 } 2237 }
2220 2238