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authorlbsa712007-09-18 13:29:16 +0000
committerlbsa712007-09-18 13:29:16 +0000
commit70d9cec3b5064d874f8b9622804c964beeac5f0d (patch)
tree29d4ae5a6082ea509f5c92a50582bd9b365c7a0f /OpenSim/Region/ClientStack/ClientView.cs
parent* Handlerized ViewerEffect (diff)
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* Yet some more connectivity restructuring
* We now have CloseAllAgents( circuit ) and CloseAllCircuits( agentId ) for great justice ( but alas, still only closing on one single scene - be brave! ) * Login and ConnectionClosed now eventified and moveified awayified * Killed off unused NullClientAPI * Now the client is almost only responsible for its own closing. ( I will get that scene out of there ) * Lookin' good!
Diffstat (limited to 'OpenSim/Region/ClientStack/ClientView.cs')
-rw-r--r--OpenSim/Region/ClientStack/ClientView.cs14
1 files changed, 7 insertions, 7 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs
index f8ac1d8..2341b7b 100644
--- a/OpenSim/Region/ClientStack/ClientView.cs
+++ b/OpenSim/Region/ClientStack/ClientView.cs
@@ -133,8 +133,6 @@ namespace OpenSim.Region.ClientStack
133 133
134 m_scene.RemoveClient(this.AgentId); 134 m_scene.RemoveClient(this.AgentId);
135 135
136 m_clientManager.Remove(this.CircuitCode); // TODO: Move out and delete ref to clientmanager.
137 m_networkServer.RemoveClientCircuit(this.CircuitCode);
138 this.ClientThread.Abort(); 136 this.ClientThread.Abort();
139 } 137 }
140 138
@@ -215,7 +213,7 @@ namespace OpenSim.Region.ClientStack
215 } else { 213 } else {
216 info = packet.Type.ToString(); 214 info = packet.Type.ToString();
217 } 215 }
218 Console.WriteLine(CircuitCode + ":" + direction + ": " + info); 216 Console.WriteLine(m_circuitCode + ":" + direction + ": " + info);
219 } 217 }
220 } 218 }
221 219
@@ -252,8 +250,10 @@ namespace OpenSim.Region.ClientStack
252 probesWithNoIngressPackets++; 250 probesWithNoIngressPackets++;
253 if (probesWithNoIngressPackets > 30) 251 if (probesWithNoIngressPackets > 30)
254 { 252 {
255 // Refactor out this into an OnConnectionClosed so the ClientManager can clean up 253 if( OnConnectionClosed != null )
256 this.Close(); 254 {
255 OnConnectionClosed(this);
256 }
257 } 257 }
258 else 258 else
259 { 259 {
@@ -283,7 +283,7 @@ namespace OpenSim.Region.ClientStack
283 283
284 protected virtual void AuthUser() 284 protected virtual void AuthUser()
285 { 285 {
286 // AuthenticateResponse sessionInfo = m_gridServer.AuthenticateSession(cirpack.CircuitCode.m_sessionId, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code); 286 // AuthenticateResponse sessionInfo = m_gridServer.AuthenticateSession(cirpack.m_circuitCode.m_sessionId, cirpack.m_circuitCode.ID, cirpack.m_circuitCode.Code);
287 AuthenticateResponse sessionInfo = this.m_authenticateSessionsHandler.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code); 287 AuthenticateResponse sessionInfo = this.m_authenticateSessionsHandler.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code);
288 if (!sessionInfo.Authorised) 288 if (!sessionInfo.Authorised)
289 { 289 {
@@ -297,7 +297,7 @@ namespace OpenSim.Region.ClientStack
297 //session is authorised 297 //session is authorised
298 m_agentId = cirpack.CircuitCode.ID; 298 m_agentId = cirpack.CircuitCode.ID;
299 this.m_sessionId = cirpack.CircuitCode.SessionID; 299 this.m_sessionId = cirpack.CircuitCode.SessionID;
300 this.CircuitCode = cirpack.CircuitCode.Code; 300 this.m_circuitCode = cirpack.CircuitCode.Code;
301 this.firstName = sessionInfo.LoginInfo.First; 301 this.firstName = sessionInfo.LoginInfo.First;
302 this.lastName = sessionInfo.LoginInfo.Last; 302 this.lastName = sessionInfo.LoginInfo.Last;
303 303