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authorMW2007-09-08 07:50:31 +0000
committerMW2007-09-08 07:50:31 +0000
commitc29df824c2db40ccdfbaf7ac6f166c578d77db3a (patch)
tree1e9513d9c5f8d9da48ece5ce796f4d80b5796d82 /OpenSim/Region/ClientStack/ClientView.cs
parentadded SQLiteAssetData class first pass. This should work, (diff)
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Converted the LSL scripting engine into a IRegionModule, so now all "modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back).
Removed the reference to OpenJpeg in the DynamicTextureModule, to see if that was causing the build problem someone is having. Added a Temporary fix for the "existing connection was forcibly closed by the remote host" exception on windows when a user logs out of a multiregion instance. Some early work to prepare for improving the way clients are updated (about prims etc).
Diffstat (limited to 'OpenSim/Region/ClientStack/ClientView.cs')
-rw-r--r--OpenSim/Region/ClientStack/ClientView.cs8
1 files changed, 8 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs
index ff527fb..52fc568 100644
--- a/OpenSim/Region/ClientStack/ClientView.cs
+++ b/OpenSim/Region/ClientStack/ClientView.cs
@@ -128,6 +128,14 @@ namespace OpenSim.Region.ClientStack
128 m_networkServer.RemoveClientCircuit(this.CircuitCode); 128 m_networkServer.RemoveClientCircuit(this.CircuitCode);
129 this.ClientThread.Abort(); 129 this.ClientThread.Abort();
130 } 130 }
131
132 public override void ConnectionClosed()
133 {
134 clientPingTimer.Stop();
135 m_clientThreads.Remove(this.CircuitCode);
136 m_networkServer.RemoveClientCircuit(this.CircuitCode);
137 this.ClientThread.Abort();
138 }
131 #endregion 139 #endregion
132 140
133 # region Packet Handling 141 # region Packet Handling