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author | mingchen | 2007-12-21 21:04:27 +0000 |
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committer | mingchen | 2007-12-21 21:04:27 +0000 |
commit | 21e32196c7fa6824b0146142bda8a5c6b3f162a9 (patch) | |
tree | d4f5bccc44c4f8552df3c633d2ecd06481ac7783 /OpenSim/Region/ClientStack/ClientView.cs | |
parent | Refix bug where inventory textures don't appear in prim edit texture selectio... (diff) | |
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*Fixed logic issue in LandManager that caused an 'invalid parcel' error to spew in the debug when land was selected
Diffstat (limited to 'OpenSim/Region/ClientStack/ClientView.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/ClientView.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs index 10fd7ae..dba3682 100644 --- a/OpenSim/Region/ClientStack/ClientView.cs +++ b/OpenSim/Region/ClientStack/ClientView.cs | |||
@@ -1886,6 +1886,7 @@ namespace OpenSim.Region.ClientStack | |||
1886 | objdata.Sound = LLUUID.Zero; | 1886 | objdata.Sound = LLUUID.Zero; |
1887 | LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); | 1887 | LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); |
1888 | objdata.TextureEntry = ntex.ToBytes(); | 1888 | objdata.TextureEntry = ntex.ToBytes(); |
1889 | |||
1889 | objdata.State = 0; | 1890 | objdata.State = 0; |
1890 | objdata.Data = new byte[0]; | 1891 | objdata.Data = new byte[0]; |
1891 | 1892 | ||