diff options
* Started renaming world to Scene
* Update and UpdateMovement now first stores array to avoid collection update exceptions
* Ignored some bins
Diffstat (limited to 'OpenSim/Region/ClientStack/ClientView.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/ClientView.cs | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs index 3fd3a46..92d73e1 100644 --- a/OpenSim/Region/ClientStack/ClientView.cs +++ b/OpenSim/Region/ClientStack/ClientView.cs | |||
@@ -72,7 +72,7 @@ namespace OpenSim.Region.ClientStack | |||
72 | private AgentAssetUpload UploadAssets; | 72 | private AgentAssetUpload UploadAssets; |
73 | private LLUUID newAssetFolder = LLUUID.Zero; | 73 | private LLUUID newAssetFolder = LLUUID.Zero; |
74 | private bool debug = false; | 74 | private bool debug = false; |
75 | protected IWorld m_world; | 75 | protected IScene m_scene; |
76 | private Dictionary<uint, ClientView> m_clientThreads; | 76 | private Dictionary<uint, ClientView> m_clientThreads; |
77 | private AssetCache m_assetCache; | 77 | private AssetCache m_assetCache; |
78 | private InventoryCache m_inventoryCache; | 78 | private InventoryCache m_inventoryCache; |
@@ -85,9 +85,9 @@ namespace OpenSim.Region.ClientStack | |||
85 | private int probesWithNoIngressPackets = 0; | 85 | private int probesWithNoIngressPackets = 0; |
86 | private int lastPacketsReceived = 0; | 86 | private int lastPacketsReceived = 0; |
87 | 87 | ||
88 | public ClientView(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IWorld world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AgentCircuitManager authenSessions ) | 88 | public ClientView(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IScene scene, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AgentCircuitManager authenSessions ) |
89 | { | 89 | { |
90 | m_world = world; | 90 | m_scene = scene; |
91 | m_clientThreads = clientThreads; | 91 | m_clientThreads = clientThreads; |
92 | m_assetCache = assetCache; | 92 | m_assetCache = assetCache; |
93 | 93 | ||
@@ -121,7 +121,7 @@ namespace OpenSim.Region.ClientStack | |||
121 | { | 121 | { |
122 | clientPingTimer.Stop(); | 122 | clientPingTimer.Stop(); |
123 | this.m_inventoryCache.ClientLeaving(this.AgentID, null); | 123 | this.m_inventoryCache.ClientLeaving(this.AgentID, null); |
124 | m_world.RemoveClient(this.AgentId); | 124 | m_scene.RemoveClient(this.AgentId); |
125 | 125 | ||
126 | m_clientThreads.Remove(this.CircuitCode); | 126 | m_clientThreads.Remove(this.CircuitCode); |
127 | m_networkServer.RemoveClientCircuit(this.CircuitCode); | 127 | m_networkServer.RemoveClientCircuit(this.CircuitCode); |
@@ -231,8 +231,8 @@ namespace OpenSim.Region.ClientStack | |||
231 | clientPingTimer.Elapsed += new ElapsedEventHandler(CheckClientConnectivity); | 231 | clientPingTimer.Elapsed += new ElapsedEventHandler(CheckClientConnectivity); |
232 | clientPingTimer.Enabled = true; | 232 | clientPingTimer.Enabled = true; |
233 | 233 | ||
234 | MainLog.Instance.Verbose( "OpenSimClient.cs:InitNewClient() - Adding viewer agent to world"); | 234 | MainLog.Instance.Verbose( "OpenSimClient.cs:InitNewClient() - Adding viewer agent to scene"); |
235 | this.m_world.AddNewClient(this, false); | 235 | this.m_scene.AddNewClient(this, false); |
236 | } | 236 | } |
237 | 237 | ||
238 | protected virtual void AuthUser() | 238 | protected virtual void AuthUser() |