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authorAdam Frisby2008-04-23 11:52:25 +0000
committerAdam Frisby2008-04-23 11:52:25 +0000
commitbca7ab7e363e9c9874a9ab137b60a042b9d1139c (patch)
tree52150bf5c1514fdad8ff086c84af8e6ae67cbb17 /OpenSim/Region/ClientStack/ClientView.cs
parent* Fix mantis #842 - folders which are created but left named "New Folder" in ... (diff)
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* Applying Mantis #1020 (Animations) - Thanks Melanie.
Diffstat (limited to 'OpenSim/Region/ClientStack/ClientView.cs')
-rw-r--r--OpenSim/Region/ClientStack/ClientView.cs9
1 files changed, 8 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs
index 7ff1f23..a58f88f 100644
--- a/OpenSim/Region/ClientStack/ClientView.cs
+++ b/OpenSim/Region/ClientStack/ClientView.cs
@@ -91,6 +91,8 @@ namespace OpenSim.Region.ClientStack
91 private readonly uint m_circuitCode; 91 private readonly uint m_circuitCode;
92 private int m_moneyBalance; 92 private int m_moneyBalance;
93 93
94 private int m_animationSequenceNumber = 1;
95
94 private byte[] m_channelVersion = Helpers.StringToField("OpenSimulator 0.5"); // Dummy value needed by libSL 96 private byte[] m_channelVersion = Helpers.StringToField("OpenSimulator 0.5"); // Dummy value needed by libSL
95 97
96 /* protected variables */ 98 /* protected variables */
@@ -302,6 +304,11 @@ namespace OpenSim.Region.ClientStack
302 get { return m_moneyBalance; } 304 get { return m_moneyBalance; }
303 } 305 }
304 306
307 public int NextAnimationSequenceNumber
308 {
309 get { return m_animationSequenceNumber++; }
310 }
311
305 /* METHODS */ 312 /* METHODS */
306 313
307 public ClientView(EndPoint remoteEP, IScene scene, AssetCache assetCache, PacketServer packServer, 314 public ClientView(EndPoint remoteEP, IScene scene, AssetCache assetCache, PacketServer packServer,
@@ -3429,7 +3436,7 @@ namespace OpenSim.Region.ClientStack
3429 handlerStartAnim = OnStartAnim; 3436 handlerStartAnim = OnStartAnim;
3430 if (handlerStartAnim != null) 3437 if (handlerStartAnim != null)
3431 { 3438 {
3432 handlerStartAnim(this, AgentAni.AnimationList[i].AnimID, 1); 3439 handlerStartAnim(this, AgentAni.AnimationList[i].AnimID);
3433 } 3440 }
3434 } 3441 }
3435 else 3442 else