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authorTeravus Ovares2007-11-13 22:48:19 +0000
committerTeravus Ovares2007-11-13 22:48:19 +0000
commit9f6b3e2357e76b9b85b447da189b4bf4163edd3c (patch)
tree7d9c39258e45e6271db953608e6868433f9ac70d /OpenSim/Region/ClientStack/ClientView.cs
parentfirst pass on unlinking of objects. From Jay Clarke (IBM) (diff)
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* Added AvatarPicker in Standalone mode. Works for finding avatar to ban, manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D.
* Grid mode always returns 0 results until the Grid Communications portion is done.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/ClientView.cs15
1 files changed, 10 insertions, 5 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs
index 839556d..353a24c 100644
--- a/OpenSim/Region/ClientStack/ClientView.cs
+++ b/OpenSim/Region/ClientStack/ClientView.cs
@@ -295,11 +295,16 @@ namespace OpenSim.Region.ClientStack
295 queuedLast = false; 295 queuedLast = false;
296 296
297 // TODO: May be a bit expensive doing this twice. 297 // TODO: May be a bit expensive doing this twice.
298 throttleSentPeriod += nextPacket.Packet.ToBytes().Length; 298
299 299 //Don't throttle AvatarPickerReplies!, they return a null .ToBytes()!
300 //is a out going packet 300 if (nextPacket.Packet.Type != PacketType.AvatarPickerReply)
301 DebugPacket("OUT", nextPacket.Packet); 301 throttleSentPeriod += nextPacket.Packet.ToBytes().Length;
302 ProcessOutPacket(nextPacket.Packet); 302
303
304 //is a out going packet
305 DebugPacket("OUT", nextPacket.Packet);
306 ProcessOutPacket(nextPacket.Packet);
307
303 } 308 }
304 } 309 }
305 } 310 }