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authorTeravus Ovares2007-11-22 23:56:44 +0000
committerTeravus Ovares2007-11-22 23:56:44 +0000
commit2db19b7d657c236e6f5e085cea5269983b99f909 (patch)
tree7a0da676dc62a8dcc61be0a51543146a3d45e6e4 /OpenSim/Region/ClientStack/ClientView.cs
parent* Added another code path to skip the packet throttle queues when there's no ... (diff)
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* Added more comments
* Tweaked the esoteric throttler parameters again.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/ClientView.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs
index b4441ec..e6712fe 100644
--- a/OpenSim/Region/ClientStack/ClientView.cs
+++ b/OpenSim/Region/ClientStack/ClientView.cs
@@ -96,6 +96,9 @@ namespace OpenSim.Region.ClientStack
96 // TODO: Make this variable. Lower throttle on un-ack. Raise over time 96 // TODO: Make this variable. Lower throttle on un-ack. Raise over time
97 97
98 // All throttle times and number of bytes are calculated by dividing by this value 98 // All throttle times and number of bytes are calculated by dividing by this value
99 // This value also determines how many times per throttletimems the timer will run
100 // If throttleimems is 1000 ms, then the timer will fire every 1000/7 milliseconds
101
99 private int throttleTimeDivisor = 7; 102 private int throttleTimeDivisor = 7;
100 103
101 private int throttletimems = 1000; 104 private int throttletimems = 1000;