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authorMW2007-07-12 15:16:19 +0000
committerMW2007-07-12 15:16:19 +0000
commit20a77a6d4b05ee15b7b04a81920d19462e6e542a (patch)
tree93c10bd7724a62ccb3bec9697439e0db42fcd281 /OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs
parentCleaning up some of the CAPS functions, Asset uploads now use the new LLSDStr... (diff)
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Fixed a number of bugs in the local InstantMessage handling, sending InstantMessages will no longer crash the server. But they still aren't really working correctly, you can't type replies to received messages.
Diffstat (limited to 'OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs')
-rw-r--r--OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs2
1 files changed, 0 insertions, 2 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs
index 3265898..e5249f9 100644
--- a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs
+++ b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs
@@ -102,9 +102,7 @@ namespace OpenSim.Region.ClientStack
102 this.OnInstantMessage(msgpack.AgentData.AgentID, msgpack.MessageBlock.ToAgentID, 102 this.OnInstantMessage(msgpack.AgentData.AgentID, msgpack.MessageBlock.ToAgentID,
103 msgpack.MessageBlock.Timestamp, IMfromName, IMmessage); 103 msgpack.MessageBlock.Timestamp, IMfromName, IMmessage);
104 } 104 }
105
106 break; 105 break;
107
108 case PacketType.RezObject: 106 case PacketType.RezObject:
109 RezObjectPacket rezPacket = (RezObjectPacket)Pack; 107 RezObjectPacket rezPacket = (RezObjectPacket)Pack;
110 AgentInventory inven = this.m_inventoryCache.GetAgentsInventory(this.AgentID); 108 AgentInventory inven = this.m_inventoryCache.GetAgentsInventory(this.AgentID);