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author | Teravus Ovares | 2007-11-13 22:48:19 +0000 |
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committer | Teravus Ovares | 2007-11-13 22:48:19 +0000 |
commit | 9f6b3e2357e76b9b85b447da189b4bf4163edd3c (patch) | |
tree | 7d9c39258e45e6271db953608e6868433f9ac70d /OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs | |
parent | first pass on unlinking of objects. From Jay Clarke (IBM) (diff) | |
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* Added AvatarPicker in Standalone mode. Works for finding avatar to ban, manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D.
* Grid mode always returns 0 results until the Grid Communications portion is done.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs index 82ad1c8..1383ad9 100644 --- a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs +++ b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs | |||
@@ -217,7 +217,16 @@ namespace OpenSim.Region.ClientStack | |||
217 | OnAgentSit(this, agentSit.AgentData.AgentID); | 217 | OnAgentSit(this, agentSit.AgentData.AgentID); |
218 | } | 218 | } |
219 | break; | 219 | break; |
220 | 220 | case PacketType.AvatarPickerRequest: | |
221 | AvatarPickerRequestPacket avRequestQuery = (AvatarPickerRequestPacket)Pack; | ||
222 | AvatarPickerRequestPacket.AgentDataBlock Requestdata = avRequestQuery.AgentData; | ||
223 | AvatarPickerRequestPacket.DataBlock querydata = avRequestQuery.Data; | ||
224 | //System.Console.WriteLine("Agent Sends:" + Helpers.FieldToUTF8String(querydata.Name)); | ||
225 | if (OnAvatarPickerRequest != null) | ||
226 | { | ||
227 | OnAvatarPickerRequest(this, Requestdata.AgentID, Requestdata.QueryID, Helpers.FieldToUTF8String(querydata.Name)); | ||
228 | } | ||
229 | break; | ||
221 | #endregion | 230 | #endregion |
222 | 231 | ||
223 | #region Objects/m_sceneObjects | 232 | #region Objects/m_sceneObjects |