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authorMW2007-07-01 17:26:33 +0000
committerMW2007-07-01 17:26:33 +0000
commit9800c05c1b3c7804466d6f3a9c38a739156625fd (patch)
treed4776d600e2ca547214ac3dcf2f4a0407e28ac5e /OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs
parent* now saves ExternalHostName in config (diff)
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Started change to having SceneObject and then that having child Primitives which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs1
1 files changed, 0 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs
index 794ce79..0d90968 100644
--- a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs
+++ b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs
@@ -211,7 +211,6 @@ namespace OpenSim.Region.ClientStack
211 } 211 }
212 break; 212 break;
213 case PacketType.ObjectAdd: 213 case PacketType.ObjectAdd:
214 // m_world.AddNewPrim((ObjectAddPacket)Pack, this);
215 if (OnAddPrim != null) 214 if (OnAddPrim != null)
216 { 215 {
217 OnAddPrim(Pack, this); 216 OnAddPrim(Pack, this);