diff options
Started change to having SceneObject and then that having child Primitives which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs index 794ce79..0d90968 100644 --- a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs +++ b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs | |||
@@ -211,7 +211,6 @@ namespace OpenSim.Region.ClientStack | |||
211 | } | 211 | } |
212 | break; | 212 | break; |
213 | case PacketType.ObjectAdd: | 213 | case PacketType.ObjectAdd: |
214 | // m_world.AddNewPrim((ObjectAddPacket)Pack, this); | ||
215 | if (OnAddPrim != null) | 214 | if (OnAddPrim != null) |
216 | { | 215 | { |
217 | OnAddPrim(Pack, this); | 216 | OnAddPrim(Pack, this); |