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author | lbsa71 | 2007-09-18 08:55:44 +0000 |
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committer | lbsa71 | 2007-09-18 08:55:44 +0000 |
commit | ffb4f97a664e8b80e209ccf0f89ad56a20a401fd (patch) | |
tree | 026179a8c09f85d63995078600d0117d67fc044b /OpenSim/Region/ClientStack/ClientView.PacketQueue.cs | |
parent | * Made ClientViewBase abstract (diff) | |
download | opensim-SC_OLD-ffb4f97a664e8b80e209ccf0f89ad56a20a401fd.zip opensim-SC_OLD-ffb4f97a664e8b80e209ccf0f89ad56a20a401fd.tar.gz opensim-SC_OLD-ffb4f97a664e8b80e209ccf0f89ad56a20a401fd.tar.bz2 opensim-SC_OLD-ffb4f97a664e8b80e209ccf0f89ad56a20a401fd.tar.xz |
* Merged ClientViewBase into ClientView for great justice
Diffstat (limited to 'OpenSim/Region/ClientStack/ClientView.PacketQueue.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/ClientView.PacketQueue.cs | 314 |
1 files changed, 314 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.PacketQueue.cs b/OpenSim/Region/ClientStack/ClientView.PacketQueue.cs new file mode 100644 index 0000000..05c2869 --- /dev/null +++ b/OpenSim/Region/ClientStack/ClientView.PacketQueue.cs | |||
@@ -0,0 +1,314 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Net; | ||
31 | using System.Net.Sockets; | ||
32 | using System.Timers; | ||
33 | using libsecondlife; | ||
34 | using libsecondlife.Packets; | ||
35 | using OpenSim.Framework.Console; | ||
36 | using OpenSim.Framework.Utilities; | ||
37 | using OpenSim.Region.Environment; | ||
38 | |||
39 | namespace OpenSim.Region.ClientStack | ||
40 | { | ||
41 | public partial class ClientView | ||
42 | { | ||
43 | protected BlockingQueue<QueItem> PacketQueue; | ||
44 | protected Dictionary<uint, uint> PendingAcks = new Dictionary<uint, uint>(); | ||
45 | protected Dictionary<uint, Packet> NeedAck = new Dictionary<uint, Packet>(); | ||
46 | |||
47 | protected Timer AckTimer; | ||
48 | protected uint Sequence = 0; | ||
49 | protected object SequenceLock = new object(); | ||
50 | protected const int MAX_APPENDED_ACKS = 10; | ||
51 | protected const int RESEND_TIMEOUT = 4000; | ||
52 | protected const int MAX_SEQUENCE = 0xFFFFFF; | ||
53 | |||
54 | public uint CircuitCode; | ||
55 | public EndPoint userEP; | ||
56 | |||
57 | protected PacketServer m_networkServer; | ||
58 | |||
59 | protected virtual void ProcessOutPacket(Packet Pack) | ||
60 | { | ||
61 | // Keep track of when this packet was sent out | ||
62 | Pack.TickCount = System.Environment.TickCount; | ||
63 | |||
64 | if (!Pack.Header.Resent) | ||
65 | { | ||
66 | // Set the sequence number | ||
67 | lock (SequenceLock) | ||
68 | { | ||
69 | if (Sequence >= MAX_SEQUENCE) | ||
70 | { | ||
71 | Sequence = 1; | ||
72 | } | ||
73 | else | ||
74 | { | ||
75 | Sequence++; | ||
76 | } | ||
77 | |||
78 | Pack.Header.Sequence = Sequence; | ||
79 | } | ||
80 | |||
81 | if (Pack.Header.Reliable) //DIRTY HACK | ||
82 | { | ||
83 | lock (NeedAck) | ||
84 | { | ||
85 | if (!NeedAck.ContainsKey(Pack.Header.Sequence)) | ||
86 | { | ||
87 | try | ||
88 | { | ||
89 | NeedAck.Add(Pack.Header.Sequence, Pack); | ||
90 | } | ||
91 | catch (Exception e) // HACKY | ||
92 | { | ||
93 | e.ToString(); | ||
94 | // Ignore | ||
95 | // Seems to throw a exception here occasionally | ||
96 | // of 'duplicate key' despite being locked. | ||
97 | // !?!?!? | ||
98 | } | ||
99 | } | ||
100 | else | ||
101 | { | ||
102 | // Client.Log("Attempted to add a duplicate sequence number (" + | ||
103 | // packet.Header.Sequence + ") to the NeedAck dictionary for packet type " + | ||
104 | // packet.Type.ToString(), Helpers.LogLevel.Warning); | ||
105 | } | ||
106 | } | ||
107 | |||
108 | // Don't append ACKs to resent packets, in case that's what was causing the | ||
109 | // delivery to fail | ||
110 | if (!Pack.Header.Resent) | ||
111 | { | ||
112 | // Append any ACKs that need to be sent out to this packet | ||
113 | lock (PendingAcks) | ||
114 | { | ||
115 | if (PendingAcks.Count > 0 && PendingAcks.Count < MAX_APPENDED_ACKS && | ||
116 | Pack.Type != PacketType.PacketAck && | ||
117 | Pack.Type != PacketType.LogoutRequest) | ||
118 | { | ||
119 | Pack.Header.AckList = new uint[PendingAcks.Count]; | ||
120 | int i = 0; | ||
121 | |||
122 | foreach (uint ack in PendingAcks.Values) | ||
123 | { | ||
124 | Pack.Header.AckList[i] = ack; | ||
125 | i++; | ||
126 | } | ||
127 | |||
128 | PendingAcks.Clear(); | ||
129 | Pack.Header.AppendedAcks = true; | ||
130 | } | ||
131 | } | ||
132 | } | ||
133 | } | ||
134 | } | ||
135 | |||
136 | byte[] ZeroOutBuffer = new byte[4096]; | ||
137 | byte[] sendbuffer; | ||
138 | sendbuffer = Pack.ToBytes(); | ||
139 | |||
140 | try | ||
141 | { | ||
142 | if (Pack.Header.Zerocoded) | ||
143 | { | ||
144 | int packetsize = Helpers.ZeroEncode(sendbuffer, sendbuffer.Length, ZeroOutBuffer); | ||
145 | m_networkServer.SendPacketTo(ZeroOutBuffer, packetsize, SocketFlags.None, CircuitCode);//userEP); | ||
146 | } | ||
147 | else | ||
148 | { | ||
149 | m_networkServer.SendPacketTo(sendbuffer, sendbuffer.Length, SocketFlags.None, CircuitCode); //userEP); | ||
150 | } | ||
151 | } | ||
152 | catch (Exception) | ||
153 | { | ||
154 | MainLog.Instance.Warn("client", "OpenSimClient.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " + userEP.ToString() + " - killing thread"); | ||
155 | this.KillThread(); | ||
156 | } | ||
157 | |||
158 | } | ||
159 | |||
160 | public virtual void InPacket(Packet NewPack) | ||
161 | { | ||
162 | // Handle appended ACKs | ||
163 | if (NewPack.Header.AppendedAcks) | ||
164 | { | ||
165 | lock (NeedAck) | ||
166 | { | ||
167 | foreach (uint ack in NewPack.Header.AckList) | ||
168 | { | ||
169 | NeedAck.Remove(ack); | ||
170 | } | ||
171 | } | ||
172 | } | ||
173 | |||
174 | // Handle PacketAck packets | ||
175 | if (NewPack.Type == PacketType.PacketAck) | ||
176 | { | ||
177 | PacketAckPacket ackPacket = (PacketAckPacket)NewPack; | ||
178 | |||
179 | lock (NeedAck) | ||
180 | { | ||
181 | foreach (PacketAckPacket.PacketsBlock block in ackPacket.Packets) | ||
182 | { | ||
183 | NeedAck.Remove(block.ID); | ||
184 | } | ||
185 | } | ||
186 | } | ||
187 | else if ((NewPack.Type == PacketType.StartPingCheck)) | ||
188 | { | ||
189 | //reply to pingcheck | ||
190 | StartPingCheckPacket startPing = (StartPingCheckPacket)NewPack; | ||
191 | CompletePingCheckPacket endPing = new CompletePingCheckPacket(); | ||
192 | endPing.PingID.PingID = startPing.PingID.PingID; | ||
193 | OutPacket(endPing); | ||
194 | } | ||
195 | else | ||
196 | { | ||
197 | QueItem item = new QueItem(); | ||
198 | item.Packet = NewPack; | ||
199 | item.Incoming = true; | ||
200 | this.PacketQueue.Enqueue(item); | ||
201 | } | ||
202 | |||
203 | } | ||
204 | |||
205 | public virtual void OutPacket(Packet NewPack) | ||
206 | { | ||
207 | QueItem item = new QueItem(); | ||
208 | item.Packet = NewPack; | ||
209 | item.Incoming = false; | ||
210 | this.PacketQueue.Enqueue(item); | ||
211 | } | ||
212 | |||
213 | # region Low Level Packet Methods | ||
214 | |||
215 | protected void ack_pack(Packet Pack) | ||
216 | { | ||
217 | if (Pack.Header.Reliable) | ||
218 | { | ||
219 | PacketAckPacket ack_it = new PacketAckPacket(); | ||
220 | ack_it.Packets = new PacketAckPacket.PacketsBlock[1]; | ||
221 | ack_it.Packets[0] = new PacketAckPacket.PacketsBlock(); | ||
222 | ack_it.Packets[0].ID = Pack.Header.Sequence; | ||
223 | ack_it.Header.Reliable = false; | ||
224 | |||
225 | OutPacket(ack_it); | ||
226 | |||
227 | } | ||
228 | /* | ||
229 | if (Pack.Header.Reliable) | ||
230 | { | ||
231 | lock (PendingAcks) | ||
232 | { | ||
233 | uint sequence = (uint)Pack.Header.Sequence; | ||
234 | if (!PendingAcks.ContainsKey(sequence)) { PendingAcks[sequence] = sequence; } | ||
235 | } | ||
236 | }*/ | ||
237 | } | ||
238 | |||
239 | protected void ResendUnacked() | ||
240 | { | ||
241 | int now = System.Environment.TickCount; | ||
242 | |||
243 | lock (NeedAck) | ||
244 | { | ||
245 | foreach (Packet packet in NeedAck.Values) | ||
246 | { | ||
247 | if ((now - packet.TickCount > RESEND_TIMEOUT) && (!packet.Header.Resent)) | ||
248 | { | ||
249 | MainLog.Instance.Verbose( "Resending " + packet.Type.ToString() + " packet, " + | ||
250 | (now - packet.TickCount) + "ms have passed"); | ||
251 | |||
252 | packet.Header.Resent = true; | ||
253 | OutPacket(packet); | ||
254 | } | ||
255 | } | ||
256 | } | ||
257 | } | ||
258 | |||
259 | protected void SendAcks() | ||
260 | { | ||
261 | lock (PendingAcks) | ||
262 | { | ||
263 | if (PendingAcks.Count > 0) | ||
264 | { | ||
265 | if (PendingAcks.Count > 250) | ||
266 | { | ||
267 | // FIXME: Handle the odd case where we have too many pending ACKs queued up | ||
268 | MainLog.Instance.Verbose( "Too many ACKs queued up!"); | ||
269 | return; | ||
270 | } | ||
271 | |||
272 | //OpenSim.Framework.Console.MainLog.Instance.WriteLine("Sending PacketAck"); | ||
273 | |||
274 | |||
275 | int i = 0; | ||
276 | PacketAckPacket acks = new PacketAckPacket(); | ||
277 | acks.Packets = new PacketAckPacket.PacketsBlock[PendingAcks.Count]; | ||
278 | |||
279 | foreach (uint ack in PendingAcks.Values) | ||
280 | { | ||
281 | acks.Packets[i] = new PacketAckPacket.PacketsBlock(); | ||
282 | acks.Packets[i].ID = ack; | ||
283 | i++; | ||
284 | } | ||
285 | |||
286 | acks.Header.Reliable = false; | ||
287 | OutPacket(acks); | ||
288 | |||
289 | PendingAcks.Clear(); | ||
290 | } | ||
291 | } | ||
292 | } | ||
293 | |||
294 | protected void AckTimer_Elapsed(object sender, ElapsedEventArgs ea) | ||
295 | { | ||
296 | SendAcks(); | ||
297 | ResendUnacked(); | ||
298 | } | ||
299 | #endregion | ||
300 | |||
301 | #region Nested Classes | ||
302 | |||
303 | public class QueItem | ||
304 | { | ||
305 | public QueItem() | ||
306 | { | ||
307 | } | ||
308 | |||
309 | public Packet Packet; | ||
310 | public bool Incoming; | ||
311 | } | ||
312 | #endregion | ||
313 | } | ||
314 | } | ||