diff options
hooked up sdague new sqlite asset database provider to the old asset system. So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote.
Needs more testing, so if it causes problems will have to swap back to db4o.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ClientStack/ClientView.PacketHandlers.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.PacketHandlers.cs b/OpenSim/Region/ClientStack/ClientView.PacketHandlers.cs index 082eec2..e2617b3 100644 --- a/OpenSim/Region/ClientStack/ClientView.PacketHandlers.cs +++ b/OpenSim/Region/ClientStack/ClientView.PacketHandlers.cs | |||
@@ -58,7 +58,7 @@ namespace OpenSim.Region.ClientStack | |||
58 | 58 | ||
59 | protected bool AgentTextureCached(ClientView simclient, Packet packet) | 59 | protected bool AgentTextureCached(ClientView simclient, Packet packet) |
60 | { | 60 | { |
61 | // Console.WriteLine(packet.ToString()); | 61 | //System.Console.WriteLine("texture cached: " + packet.ToString()); |
62 | AgentCachedTexturePacket chechedtex = (AgentCachedTexturePacket)packet; | 62 | AgentCachedTexturePacket chechedtex = (AgentCachedTexturePacket)packet; |
63 | AgentCachedTextureResponsePacket cachedresp = new AgentCachedTextureResponsePacket(); | 63 | AgentCachedTextureResponsePacket cachedresp = new AgentCachedTextureResponsePacket(); |
64 | cachedresp.AgentData.AgentID = this.AgentID; | 64 | cachedresp.AgentData.AgentID = this.AgentID; |