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authorMW2007-09-10 06:45:54 +0000
committerMW2007-09-10 06:45:54 +0000
commit15423539f98d47201a819e35f80b0c30ee459556 (patch)
tree3eb7831bfaaf5e0309c49f966d19869a9fe72e2b /OpenSim/Region/ClientStack/ClientView.PacketHandlers.cs
parent* Fixed: Accessing xmlrpc with invalid xml data would crash the sim. (diff)
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hooked up sdague new sqlite asset database provider to the old asset system. So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote.
Needs more testing, so if it causes problems will have to swap back to db4o.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/ClientView.PacketHandlers.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.PacketHandlers.cs b/OpenSim/Region/ClientStack/ClientView.PacketHandlers.cs
index 082eec2..e2617b3 100644
--- a/OpenSim/Region/ClientStack/ClientView.PacketHandlers.cs
+++ b/OpenSim/Region/ClientStack/ClientView.PacketHandlers.cs
@@ -58,7 +58,7 @@ namespace OpenSim.Region.ClientStack
58 58
59 protected bool AgentTextureCached(ClientView simclient, Packet packet) 59 protected bool AgentTextureCached(ClientView simclient, Packet packet)
60 { 60 {
61 // Console.WriteLine(packet.ToString()); 61 //System.Console.WriteLine("texture cached: " + packet.ToString());
62 AgentCachedTexturePacket chechedtex = (AgentCachedTexturePacket)packet; 62 AgentCachedTexturePacket chechedtex = (AgentCachedTexturePacket)packet;
63 AgentCachedTextureResponsePacket cachedresp = new AgentCachedTextureResponsePacket(); 63 AgentCachedTextureResponsePacket cachedresp = new AgentCachedTextureResponsePacket();
64 cachedresp.AgentData.AgentID = this.AgentID; 64 cachedresp.AgentData.AgentID = this.AgentID;