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authorMW2007-07-12 13:09:39 +0000
committerMW2007-07-12 13:09:39 +0000
commit27c595c00744b9601a49b64f74b686f838e7209e (patch)
treef82bf6f83b78e6294deba922a561fa0f65609a23 /OpenSim/Region/ClientStack/ClientView.API.cs
parentHopefully texturing prims should now work correctly. (diff)
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Cleaning up some of the CAPS functions, Asset uploads now use the new LLSDStreamhandler system.
Diffstat (limited to 'OpenSim/Region/ClientStack/ClientView.API.cs')
-rw-r--r--OpenSim/Region/ClientStack/ClientView.API.cs14
1 files changed, 7 insertions, 7 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.API.cs b/OpenSim/Region/ClientStack/ClientView.API.cs
index b9eba3a..e88995f 100644
--- a/OpenSim/Region/ClientStack/ClientView.API.cs
+++ b/OpenSim/Region/ClientStack/ClientView.API.cs
@@ -766,13 +766,13 @@ namespace OpenSim.Region.ClientStack
766 } 766 }
767 767
768 768
769 public void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, LLQuaternion rotation, LLUUID textureID, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID) 769 public void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, LLQuaternion rotation, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID)
770 { 770 {
771 ObjectUpdatePacket outPacket = new ObjectUpdatePacket(); 771 ObjectUpdatePacket outPacket = new ObjectUpdatePacket();
772 outPacket.RegionData.RegionHandle = regionHandle; 772 outPacket.RegionData.RegionHandle = regionHandle;
773 outPacket.RegionData.TimeDilation = timeDilation; 773 outPacket.RegionData.TimeDilation = timeDilation;
774 outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1]; 774 outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
775 outPacket.ObjectData[0] = this.CreatePrimUpdateBlock(primShape, textureID, flags); 775 outPacket.ObjectData[0] = this.CreatePrimUpdateBlock(primShape, flags);
776 outPacket.ObjectData[0].ID = localID; 776 outPacket.ObjectData[0].ID = localID;
777 outPacket.ObjectData[0].FullID = objectID; 777 outPacket.ObjectData[0].FullID = objectID;
778 outPacket.ObjectData[0].OwnerID = ownerID; 778 outPacket.ObjectData[0].OwnerID = ownerID;
@@ -785,13 +785,13 @@ namespace OpenSim.Region.ClientStack
785 OutPacket(outPacket); 785 OutPacket(outPacket);
786 } 786 }
787 787
788 public void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, LLUUID textureID, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID) 788 public void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID)
789 { 789 {
790 ObjectUpdatePacket outPacket = new ObjectUpdatePacket(); 790 ObjectUpdatePacket outPacket = new ObjectUpdatePacket();
791 outPacket.RegionData.RegionHandle = regionHandle; 791 outPacket.RegionData.RegionHandle = regionHandle;
792 outPacket.RegionData.TimeDilation = timeDilation; 792 outPacket.RegionData.TimeDilation = timeDilation;
793 outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1]; 793 outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
794 outPacket.ObjectData[0] = this.CreatePrimUpdateBlock(primShape, textureID, flags); 794 outPacket.ObjectData[0] = this.CreatePrimUpdateBlock(primShape, flags);
795 outPacket.ObjectData[0].ID = localID; 795 outPacket.ObjectData[0].ID = localID;
796 outPacket.ObjectData[0].FullID = objectID; 796 outPacket.ObjectData[0].FullID = objectID;
797 outPacket.ObjectData[0].OwnerID = ownerID; 797 outPacket.ObjectData[0].OwnerID = ownerID;
@@ -996,12 +996,12 @@ namespace OpenSim.Region.ClientStack
996 /// </summary> 996 /// </summary>
997 /// <param name="primData"></param> 997 /// <param name="primData"></param>
998 /// <returns></returns> 998 /// <returns></returns>
999 protected ObjectUpdatePacket.ObjectDataBlock CreatePrimUpdateBlock(PrimitiveBaseShape primShape, LLUUID textureID, uint flags) 999 protected ObjectUpdatePacket.ObjectDataBlock CreatePrimUpdateBlock(PrimitiveBaseShape primShape, uint flags)
1000 { 1000 {
1001 ObjectUpdatePacket.ObjectDataBlock objupdate = new ObjectUpdatePacket.ObjectDataBlock(); 1001 ObjectUpdatePacket.ObjectDataBlock objupdate = new ObjectUpdatePacket.ObjectDataBlock();
1002 this.SetDefaultPrimPacketValues(objupdate); 1002 this.SetDefaultPrimPacketValues(objupdate);
1003 objupdate.UpdateFlags = flags; 1003 objupdate.UpdateFlags = flags;
1004 this.SetPrimPacketShapeData(objupdate, primShape, textureID); 1004 this.SetPrimPacketShapeData(objupdate, primShape);
1005 1005
1006 return objupdate; 1006 return objupdate;
1007 } 1007 }
@@ -1040,7 +1040,7 @@ namespace OpenSim.Region.ClientStack
1040 objectData.PathTwistBegin = primData.PathTwistBegin; 1040 objectData.PathTwistBegin = primData.PathTwistBegin;
1041 } 1041 }
1042 1042
1043 protected void SetPrimPacketShapeData(ObjectUpdatePacket.ObjectDataBlock objectData, PrimitiveBaseShape primData, LLUUID textureID) 1043 protected void SetPrimPacketShapeData(ObjectUpdatePacket.ObjectDataBlock objectData, PrimitiveBaseShape primData)
1044 { 1044 {
1045 1045
1046 objectData.TextureEntry = primData.TextureEntry; 1046 objectData.TextureEntry = primData.TextureEntry;