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Added OnRezScript event to Scene.EventManager.Which the script engine should subscribe to. This is triggered whenever a script is moved into a primitive (and includes the localid of the prim and the script text as params) . Currently though the script item isn't deleted from a users inventory, nor does it actually show up in the objects inventory (this will be fixed soon.) So that means that it isn't currently possible to edit a script (or delete it) once it has been added to a primitive.
Diffstat (limited to 'OpenSim/Region/ClientStack/ClientView.API.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/ClientView.API.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.API.cs b/OpenSim/Region/ClientStack/ClientView.API.cs index 8729b58..cee18fe 100644 --- a/OpenSim/Region/ClientStack/ClientView.API.cs +++ b/OpenSim/Region/ClientStack/ClientView.API.cs | |||
@@ -91,6 +91,7 @@ namespace OpenSim.Region.ClientStack | |||
91 | public event UDPAssetUploadRequest OnAssetUploadRequest; | 91 | public event UDPAssetUploadRequest OnAssetUploadRequest; |
92 | public event XferReceive OnXferReceive; | 92 | public event XferReceive OnXferReceive; |
93 | public event RequestXfer OnRequestXfer; | 93 | public event RequestXfer OnRequestXfer; |
94 | public event RezScript OnRezScript; | ||
94 | 95 | ||
95 | public event UUIDNameRequest OnNameFromUUIDRequest; | 96 | public event UUIDNameRequest OnNameFromUUIDRequest; |
96 | 97 | ||