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authorlbsa712007-09-14 13:46:05 +0000
committerlbsa712007-09-14 13:46:05 +0000
commitf8ddf7429eaeae3a3aae88d4560473c3516d20fd (patch)
tree91b92e54331971c6162636ade1f7c0b6b91f3afe /OpenSim/Region/ClientStack/ClientView.API.cs
parent* fixed script compilation (diff)
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* Wired up chat so that channel goes into OnChatFromViewer. However:
* There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients. * We do not currently support objects listening, so there's really no way of actually using this feature. So; somebody please wire chat all the way to the scripts.
Diffstat (limited to 'OpenSim/Region/ClientStack/ClientView.API.cs')
-rw-r--r--OpenSim/Region/ClientStack/ClientView.API.cs9
1 files changed, 1 insertions, 8 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.API.cs b/OpenSim/Region/ClientStack/ClientView.API.cs
index 031e50a..c97ba37 100644
--- a/OpenSim/Region/ClientStack/ClientView.API.cs
+++ b/OpenSim/Region/ClientStack/ClientView.API.cs
@@ -243,14 +243,7 @@ namespace OpenSim.Region.ClientStack
243 SendChatMessage(Helpers.StringToField(message), type, fromPos, fromName, fromAgentID); 243 SendChatMessage(Helpers.StringToField(message), type, fromPos, fromName, fromAgentID);
244 } 244 }
245 245
246 /// <summary> 246
247 ///
248 /// </summary>
249 /// <param name="message"></param>
250 /// <param name="type"></param>
251 /// <param name="fromPos"></param>
252 /// <param name="fromName"></param>
253 /// <param name="fromAgentID"></param>
254 public void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) 247 public void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
255 { 248 {
256 Encoding enc = Encoding.ASCII; 249 Encoding enc = Encoding.ASCII;