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authorMW2007-08-16 16:31:32 +0000
committerMW2007-08-16 16:31:32 +0000
commit531f64a53bbd084dd8d0b33ae6c49821c74d718a (patch)
tree6e515f4d52a974b72a229f1fbc39253a7ba2a8a0 /OpenSim/Region/ClientStack/ClientView.API.cs
parentI will get it right, honestly! (diff)
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Taking Prims (SceneObjectGroups) in and out of inventory should now work and if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/ClientView.API.cs12
1 files changed, 12 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.API.cs b/OpenSim/Region/ClientStack/ClientView.API.cs
index d7962dc..f655674 100644
--- a/OpenSim/Region/ClientStack/ClientView.API.cs
+++ b/OpenSim/Region/ClientStack/ClientView.API.cs
@@ -630,6 +630,18 @@ namespace OpenSim.Region.ClientStack
630 OutPacket(InventoryReply); 630 OutPacket(InventoryReply);
631 } 631 }
632 632
633 public void SendRemoveInventoryItem(LLUUID itemID)
634 {
635 RemoveInventoryItemPacket remove = new RemoveInventoryItemPacket();
636 remove.AgentData.AgentID = this.AgentID;
637 remove.AgentData.SessionID = this.SessionID;
638 remove.InventoryData = new RemoveInventoryItemPacket.InventoryDataBlock[1];
639 remove.InventoryData[0] = new RemoveInventoryItemPacket.InventoryDataBlock();
640 remove.InventoryData[0].ItemID = itemID;
641
642 OutPacket(remove);
643 }
644
633 public void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName) 645 public void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName)
634 { 646 {
635 ReplyTaskInventoryPacket replytask = new ReplyTaskInventoryPacket(); 647 ReplyTaskInventoryPacket replytask = new ReplyTaskInventoryPacket();