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authorDalien Talbot2007-09-08 16:30:39 +0000
committerDalien Talbot2007-09-08 16:30:39 +0000
commit3433f3814acbed69b60f177576602a6cb6a3677c (patch)
tree2978745e09e36716b5948f2d956647b71803c75a /OpenSim/Region/ClientStack/ClientView.API.cs
parentAnother attempt at an i386 version of libode. If this doesn't test out for pe... (diff)
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Partial fix for the "avatars permanently facing east" - now the rotation
is set correctly, but only with the movement of the avatar. The in-place rotation updates need a little bit of more thought, and will be in a separate commit.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/ClientView.API.cs29
1 files changed, 18 insertions, 11 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.API.cs b/OpenSim/Region/ClientStack/ClientView.API.cs
index edc1268..c5a2284 100644
--- a/OpenSim/Region/ClientStack/ClientView.API.cs
+++ b/OpenSim/Region/ClientStack/ClientView.API.cs
@@ -929,9 +929,9 @@ namespace OpenSim.Region.ClientStack
929 /// <param name="localID"></param> 929 /// <param name="localID"></param>
930 /// <param name="position"></param> 930 /// <param name="position"></param>
931 /// <param name="velocity"></param> 931 /// <param name="velocity"></param>
932 public void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLVector3 velocity) 932 public void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLVector3 velocity, LLQuaternion rotation)
933 { 933 {
934 ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = this.CreateAvatarImprovedBlock(localID, position, velocity); 934 ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = this.CreateAvatarImprovedBlock(localID, position, velocity, rotation);
935 ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket(); 935 ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
936 terse.RegionData.RegionHandle = regionHandle; 936 terse.RegionData.RegionHandle = regionHandle;
937 terse.RegionData.TimeDilation = timeDilation; 937 terse.RegionData.TimeDilation = timeDilation;
@@ -1018,7 +1018,7 @@ namespace OpenSim.Region.ClientStack
1018 1018
1019 #region Helper Methods 1019 #region Helper Methods
1020 1020
1021 protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateAvatarImprovedBlock(uint localID, LLVector3 pos, LLVector3 velocity) 1021 protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateAvatarImprovedBlock(uint localID, LLVector3 pos, LLVector3 velocity, LLQuaternion rotation)
1022 { 1022 {
1023 byte[] bytes = new byte[60]; 1023 byte[] bytes = new byte[60];
1024 int i = 0; 1024 int i = 0;
@@ -1073,15 +1073,22 @@ namespace OpenSim.Region.ClientStack
1073 bytes[i++] = (byte)(ac % 256); 1073 bytes[i++] = (byte)(ac % 256);
1074 bytes[i++] = (byte)((ac >> 8) % 256); 1074 bytes[i++] = (byte)((ac >> 8) % 256);
1075 1075
1076 //rotation
1077 ushort rw, rx, ry, rz;
1078 rw = (ushort)(32768 * (rotation.W + 1));
1079 rx = (ushort)(32768 * (rotation.X + 1));
1080 ry = (ushort)(32768 * (rotation.Y + 1));
1081 rz = (ushort)(32768 * (rotation.Z + 1));
1082
1076 //rot 1083 //rot
1077 bytes[i++] = (byte)(ac % 256); 1084 bytes[i++] = (byte)(rx % 256);
1078 bytes[i++] = (byte)((ac >> 8) % 256); 1085 bytes[i++] = (byte)((rx >> 8) % 256);
1079 bytes[i++] = (byte)(ac % 256); 1086 bytes[i++] = (byte)(ry % 256);
1080 bytes[i++] = (byte)((ac >> 8) % 256); 1087 bytes[i++] = (byte)((ry >> 8) % 256);
1081 bytes[i++] = (byte)(ac % 256); 1088 bytes[i++] = (byte)(rz % 256);
1082 bytes[i++] = (byte)((ac >> 8) % 256); 1089 bytes[i++] = (byte)((rz >> 8) % 256);
1083 bytes[i++] = (byte)(ac % 256); 1090 bytes[i++] = (byte)(rw % 256);
1084 bytes[i++] = (byte)((ac >> 8) % 256); 1091 bytes[i++] = (byte)((rw >> 8) % 256);
1085 1092
1086 //rotation vel 1093 //rotation vel
1087 bytes[i++] = (byte)(ac % 256); 1094 bytes[i++] = (byte)(ac % 256);