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authorMW2007-07-11 17:47:25 +0000
committerMW2007-07-11 17:47:25 +0000
commit2ceff87a02d9862497d1d8fa965851ae2d9c9b1b (patch)
tree47cbd7a3fe7678c9ac2d56ace21ea4ebf8f628ef /OpenSim/Region/ClientStack/Assets/InventoryCache.cs
parentupdated libsecondlife.dll to a 1.18 version (from the libsecondlife aditi bra... (diff)
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More work on UserProfile and inventory cache (still currently not enabled).
Asset uploading over CAPS now works, and although inventory isn't really working yet, this should now at least enables texturing of prims.
Diffstat (limited to 'OpenSim/Region/ClientStack/Assets/InventoryCache.cs')
-rw-r--r--OpenSim/Region/ClientStack/Assets/InventoryCache.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/Assets/InventoryCache.cs b/OpenSim/Region/ClientStack/Assets/InventoryCache.cs
index 082c0d0..e2cfa46 100644
--- a/OpenSim/Region/ClientStack/Assets/InventoryCache.cs
+++ b/OpenSim/Region/ClientStack/Assets/InventoryCache.cs
@@ -196,6 +196,7 @@ namespace OpenSim.Assets
196 196
197 public void FetchInventoryDescendents(ClientView userInfo, FetchInventoryDescendentsPacket FetchDescend) 197 public void FetchInventoryDescendents(ClientView userInfo, FetchInventoryDescendentsPacket FetchDescend)
198 { 198 {
199
199 if (this._agentsInventory.ContainsKey(userInfo.AgentID)) 200 if (this._agentsInventory.ContainsKey(userInfo.AgentID))
200 { 201 {
201 AgentInventory agentInventory = this._agentsInventory[userInfo.AgentID]; 202 AgentInventory agentInventory = this._agentsInventory[userInfo.AgentID];