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author | Sean Dague | 2007-07-16 15:40:11 +0000 |
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committer | Sean Dague | 2007-07-16 15:40:11 +0000 |
commit | 2a3c79df83e800d5dfe75a1a3b140ed81da2b1d6 (patch) | |
tree | e3f80ad51736cf17e856547b1bcf956010927434 /OpenSim/Region/ClientStack/Assets/InventoryCache.cs | |
parent | *Trunk compiles now (diff) | |
download | opensim-SC_OLD-2a3c79df83e800d5dfe75a1a3b140ed81da2b1d6.zip opensim-SC_OLD-2a3c79df83e800d5dfe75a1a3b140ed81da2b1d6.tar.gz opensim-SC_OLD-2a3c79df83e800d5dfe75a1a3b140ed81da2b1d6.tar.bz2 opensim-SC_OLD-2a3c79df83e800d5dfe75a1a3b140ed81da2b1d6.tar.xz |
changed to native line ending encoding
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ClientStack/Assets/InventoryCache.cs | 676 |
1 files changed, 338 insertions, 338 deletions
diff --git a/OpenSim/Region/ClientStack/Assets/InventoryCache.cs b/OpenSim/Region/ClientStack/Assets/InventoryCache.cs index e2cfa46..1bb6c07 100644 --- a/OpenSim/Region/ClientStack/Assets/InventoryCache.cs +++ b/OpenSim/Region/ClientStack/Assets/InventoryCache.cs | |||
@@ -1,338 +1,338 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | 2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | 28 | ||
29 | using System; | 29 | using System; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Text; | 31 | using System.Text; |
32 | using libsecondlife; | 32 | using libsecondlife; |
33 | using libsecondlife.Packets; | 33 | using libsecondlife.Packets; |
34 | using OpenSim.Framework.Interfaces; | 34 | using OpenSim.Framework.Interfaces; |
35 | using OpenSim.Framework.Inventory; | 35 | using OpenSim.Framework.Inventory; |
36 | using OpenSim.Framework.Types; | 36 | using OpenSim.Framework.Types; |
37 | using OpenSim.Region.ClientStack; | 37 | using OpenSim.Region.ClientStack; |
38 | 38 | ||
39 | namespace OpenSim.Assets | 39 | namespace OpenSim.Assets |
40 | { | 40 | { |
41 | /// <summary> | 41 | /// <summary> |
42 | /// Description of InventoryManager. | 42 | /// Description of InventoryManager. |
43 | /// </summary> | 43 | /// </summary> |
44 | public class InventoryCache | 44 | public class InventoryCache |
45 | { | 45 | { |
46 | private Dictionary<LLUUID, AgentInventory> _agentsInventory; | 46 | private Dictionary<LLUUID, AgentInventory> _agentsInventory; |
47 | private List<UserServerRequest> _serverRequests; //list of requests made to user server. | 47 | private List<UserServerRequest> _serverRequests; //list of requests made to user server. |
48 | private Encoding _enc = Encoding.ASCII; | 48 | private Encoding _enc = Encoding.ASCII; |
49 | private const uint FULL_MASK_PERMISSIONS = 2147483647; | 49 | private const uint FULL_MASK_PERMISSIONS = 2147483647; |
50 | 50 | ||
51 | public InventoryCache() | 51 | public InventoryCache() |
52 | { | 52 | { |
53 | _agentsInventory = new Dictionary<LLUUID, AgentInventory>(); | 53 | _agentsInventory = new Dictionary<LLUUID, AgentInventory>(); |
54 | _serverRequests = new List<UserServerRequest>(); | 54 | _serverRequests = new List<UserServerRequest>(); |
55 | } | 55 | } |
56 | 56 | ||
57 | public void AddNewAgentsInventory(AgentInventory agentInventory) | 57 | public void AddNewAgentsInventory(AgentInventory agentInventory) |
58 | { | 58 | { |
59 | if (!this._agentsInventory.ContainsKey(agentInventory.AgentID)) | 59 | if (!this._agentsInventory.ContainsKey(agentInventory.AgentID)) |
60 | { | 60 | { |
61 | this._agentsInventory.Add(agentInventory.AgentID, agentInventory); | 61 | this._agentsInventory.Add(agentInventory.AgentID, agentInventory); |
62 | } | 62 | } |
63 | } | 63 | } |
64 | 64 | ||
65 | public AgentInventory FetchAgentsInventory(LLUUID agentID, IUserServer userserver) | 65 | public AgentInventory FetchAgentsInventory(LLUUID agentID, IUserServer userserver) |
66 | { | 66 | { |
67 | AgentInventory res = null; | 67 | AgentInventory res = null; |
68 | if (!this._agentsInventory.ContainsKey(agentID)) | 68 | if (!this._agentsInventory.ContainsKey(agentID)) |
69 | { | 69 | { |
70 | res = userserver.RequestAgentsInventory(agentID); | 70 | res = userserver.RequestAgentsInventory(agentID); |
71 | this._agentsInventory.Add(agentID,res); | 71 | this._agentsInventory.Add(agentID,res); |
72 | } | 72 | } |
73 | return res; | 73 | return res; |
74 | } | 74 | } |
75 | 75 | ||
76 | public AgentInventory GetAgentsInventory(LLUUID agentID) | 76 | public AgentInventory GetAgentsInventory(LLUUID agentID) |
77 | { | 77 | { |
78 | if (this._agentsInventory.ContainsKey(agentID)) | 78 | if (this._agentsInventory.ContainsKey(agentID)) |
79 | { | 79 | { |
80 | return this._agentsInventory[agentID]; | 80 | return this._agentsInventory[agentID]; |
81 | } | 81 | } |
82 | 82 | ||
83 | return null; | 83 | return null; |
84 | } | 84 | } |
85 | 85 | ||
86 | public void ClientLeaving(LLUUID clientID, IUserServer userserver) | 86 | public void ClientLeaving(LLUUID clientID, IUserServer userserver) |
87 | { | 87 | { |
88 | if (this._agentsInventory.ContainsKey(clientID)) | 88 | if (this._agentsInventory.ContainsKey(clientID)) |
89 | { | 89 | { |
90 | if (userserver != null) | 90 | if (userserver != null) |
91 | { | 91 | { |
92 | userserver.UpdateAgentsInventory(clientID, this._agentsInventory[clientID]); | 92 | userserver.UpdateAgentsInventory(clientID, this._agentsInventory[clientID]); |
93 | } | 93 | } |
94 | this._agentsInventory.Remove(clientID); | 94 | this._agentsInventory.Remove(clientID); |
95 | } | 95 | } |
96 | } | 96 | } |
97 | 97 | ||
98 | public bool CreateNewInventoryFolder(ClientView remoteClient, LLUUID folderID) | 98 | public bool CreateNewInventoryFolder(ClientView remoteClient, LLUUID folderID) |
99 | { | 99 | { |
100 | return this.CreateNewInventoryFolder(remoteClient, folderID, 0); | 100 | return this.CreateNewInventoryFolder(remoteClient, folderID, 0); |
101 | } | 101 | } |
102 | 102 | ||
103 | public bool CreateNewInventoryFolder(ClientView remoteClient, LLUUID folderID, ushort type) | 103 | public bool CreateNewInventoryFolder(ClientView remoteClient, LLUUID folderID, ushort type) |
104 | { | 104 | { |
105 | bool res = false; | 105 | bool res = false; |
106 | if (folderID != LLUUID.Zero) //don't create a folder with a zero id | 106 | if (folderID != LLUUID.Zero) //don't create a folder with a zero id |
107 | { | 107 | { |
108 | if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) | 108 | if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) |
109 | { | 109 | { |
110 | res = this._agentsInventory[remoteClient.AgentID].CreateNewFolder(folderID, type); | 110 | res = this._agentsInventory[remoteClient.AgentID].CreateNewFolder(folderID, type); |
111 | } | 111 | } |
112 | } | 112 | } |
113 | return res; | 113 | return res; |
114 | } | 114 | } |
115 | 115 | ||
116 | public bool CreateNewInventoryFolder(ClientView remoteClient, LLUUID folderID, ushort type, string folderName, LLUUID parent) | 116 | public bool CreateNewInventoryFolder(ClientView remoteClient, LLUUID folderID, ushort type, string folderName, LLUUID parent) |
117 | { | 117 | { |
118 | bool res = false; | 118 | bool res = false; |
119 | if (folderID != LLUUID.Zero) //don't create a folder with a zero id | 119 | if (folderID != LLUUID.Zero) //don't create a folder with a zero id |
120 | { | 120 | { |
121 | if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) | 121 | if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) |
122 | { | 122 | { |
123 | res = this._agentsInventory[remoteClient.AgentID].CreateNewFolder(folderID, type, folderName, parent); | 123 | res = this._agentsInventory[remoteClient.AgentID].CreateNewFolder(folderID, type, folderName, parent); |
124 | } | 124 | } |
125 | } | 125 | } |
126 | return res; | 126 | return res; |
127 | } | 127 | } |
128 | 128 | ||
129 | public LLUUID AddNewInventoryItem(ClientView remoteClient, LLUUID folderID, AssetBase asset) | 129 | public LLUUID AddNewInventoryItem(ClientView remoteClient, LLUUID folderID, AssetBase asset) |
130 | { | 130 | { |
131 | LLUUID newItem = null; | 131 | LLUUID newItem = null; |
132 | if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) | 132 | if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) |
133 | { | 133 | { |
134 | newItem = this._agentsInventory[remoteClient.AgentID].AddToInventory(folderID, asset); | 134 | newItem = this._agentsInventory[remoteClient.AgentID].AddToInventory(folderID, asset); |
135 | if (newItem != null) | 135 | if (newItem != null) |
136 | { | 136 | { |
137 | InventoryItem Item = this._agentsInventory[remoteClient.AgentID].InventoryItems[newItem]; | 137 | InventoryItem Item = this._agentsInventory[remoteClient.AgentID].InventoryItems[newItem]; |
138 | this.SendItemUpdateCreate(remoteClient, Item); | 138 | this.SendItemUpdateCreate(remoteClient, Item); |
139 | } | 139 | } |
140 | } | 140 | } |
141 | 141 | ||
142 | return newItem; | 142 | return newItem; |
143 | } | 143 | } |
144 | public bool DeleteInventoryItem(ClientView remoteClient, LLUUID itemID) | 144 | public bool DeleteInventoryItem(ClientView remoteClient, LLUUID itemID) |
145 | { | 145 | { |
146 | bool res = false; | 146 | bool res = false; |
147 | if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) | 147 | if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) |
148 | { | 148 | { |
149 | res = this._agentsInventory[remoteClient.AgentID].DeleteFromInventory(itemID); | 149 | res = this._agentsInventory[remoteClient.AgentID].DeleteFromInventory(itemID); |
150 | if (res) | 150 | if (res) |
151 | { | 151 | { |
152 | RemoveInventoryItemPacket remove = new RemoveInventoryItemPacket(); | 152 | RemoveInventoryItemPacket remove = new RemoveInventoryItemPacket(); |
153 | remove.AgentData.AgentID = remoteClient.AgentID; | 153 | remove.AgentData.AgentID = remoteClient.AgentID; |
154 | remove.AgentData.SessionID = remoteClient.SessionID; | 154 | remove.AgentData.SessionID = remoteClient.SessionID; |
155 | remove.InventoryData = new RemoveInventoryItemPacket.InventoryDataBlock[1]; | 155 | remove.InventoryData = new RemoveInventoryItemPacket.InventoryDataBlock[1]; |
156 | remove.InventoryData[0] = new RemoveInventoryItemPacket.InventoryDataBlock(); | 156 | remove.InventoryData[0] = new RemoveInventoryItemPacket.InventoryDataBlock(); |
157 | remove.InventoryData[0].ItemID = itemID; | 157 | remove.InventoryData[0].ItemID = itemID; |
158 | remoteClient.OutPacket(remove); | 158 | remoteClient.OutPacket(remove); |
159 | } | 159 | } |
160 | } | 160 | } |
161 | 161 | ||
162 | return res; | 162 | return res; |
163 | } | 163 | } |
164 | 164 | ||
165 | public bool UpdateInventoryItemAsset(ClientView remoteClient, LLUUID itemID, AssetBase asset) | 165 | public bool UpdateInventoryItemAsset(ClientView remoteClient, LLUUID itemID, AssetBase asset) |
166 | { | 166 | { |
167 | if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) | 167 | if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) |
168 | { | 168 | { |
169 | bool res = _agentsInventory[remoteClient.AgentID].UpdateItemAsset(itemID, asset); | 169 | bool res = _agentsInventory[remoteClient.AgentID].UpdateItemAsset(itemID, asset); |
170 | if (res) | 170 | if (res) |
171 | { | 171 | { |
172 | InventoryItem Item = this._agentsInventory[remoteClient.AgentID].InventoryItems[itemID]; | 172 | InventoryItem Item = this._agentsInventory[remoteClient.AgentID].InventoryItems[itemID]; |
173 | this.SendItemUpdateCreate(remoteClient, Item); | 173 | this.SendItemUpdateCreate(remoteClient, Item); |
174 | } | 174 | } |
175 | return res; | 175 | return res; |
176 | } | 176 | } |
177 | 177 | ||
178 | return false; | 178 | return false; |
179 | } | 179 | } |
180 | 180 | ||
181 | public bool UpdateInventoryItemDetails(ClientView remoteClient, LLUUID itemID, UpdateInventoryItemPacket.InventoryDataBlock packet) | 181 | public bool UpdateInventoryItemDetails(ClientView remoteClient, LLUUID itemID, UpdateInventoryItemPacket.InventoryDataBlock packet) |
182 | { | 182 | { |
183 | if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) | 183 | if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) |
184 | { | 184 | { |
185 | bool res = _agentsInventory[remoteClient.AgentID].UpdateItemDetails(itemID, packet); | 185 | bool res = _agentsInventory[remoteClient.AgentID].UpdateItemDetails(itemID, packet); |
186 | if (res) | 186 | if (res) |
187 | { | 187 | { |
188 | InventoryItem Item = this._agentsInventory[remoteClient.AgentID].InventoryItems[itemID]; | 188 | InventoryItem Item = this._agentsInventory[remoteClient.AgentID].InventoryItems[itemID]; |
189 | this.SendItemUpdateCreate(remoteClient, Item); | 189 | this.SendItemUpdateCreate(remoteClient, Item); |
190 | } | 190 | } |
191 | return res; | 191 | return res; |
192 | } | 192 | } |
193 | 193 | ||
194 | return false; | 194 | return false; |
195 | } | 195 | } |
196 | 196 | ||
197 | public void FetchInventoryDescendents(ClientView userInfo, FetchInventoryDescendentsPacket FetchDescend) | 197 | public void FetchInventoryDescendents(ClientView userInfo, FetchInventoryDescendentsPacket FetchDescend) |
198 | { | 198 | { |
199 | 199 | ||
200 | if (this._agentsInventory.ContainsKey(userInfo.AgentID)) | 200 | if (this._agentsInventory.ContainsKey(userInfo.AgentID)) |
201 | { | 201 | { |
202 | AgentInventory agentInventory = this._agentsInventory[userInfo.AgentID]; | 202 | AgentInventory agentInventory = this._agentsInventory[userInfo.AgentID]; |
203 | if (FetchDescend.InventoryData.FetchItems) | 203 | if (FetchDescend.InventoryData.FetchItems) |
204 | { | 204 | { |
205 | if (agentInventory.InventoryFolders.ContainsKey(FetchDescend.InventoryData.FolderID)) | 205 | if (agentInventory.InventoryFolders.ContainsKey(FetchDescend.InventoryData.FolderID)) |
206 | { | 206 | { |
207 | InventoryFolder Folder = agentInventory.InventoryFolders[FetchDescend.InventoryData.FolderID]; | 207 | InventoryFolder Folder = agentInventory.InventoryFolders[FetchDescend.InventoryData.FolderID]; |
208 | InventoryDescendentsPacket Descend = new InventoryDescendentsPacket(); | 208 | InventoryDescendentsPacket Descend = new InventoryDescendentsPacket(); |
209 | Descend.AgentData.AgentID = userInfo.AgentID; | 209 | Descend.AgentData.AgentID = userInfo.AgentID; |
210 | Descend.AgentData.OwnerID = Folder.OwnerID; | 210 | Descend.AgentData.OwnerID = Folder.OwnerID; |
211 | Descend.AgentData.FolderID = FetchDescend.InventoryData.FolderID; | 211 | Descend.AgentData.FolderID = FetchDescend.InventoryData.FolderID; |
212 | Descend.AgentData.Descendents = Folder.Items.Count; | 212 | Descend.AgentData.Descendents = Folder.Items.Count; |
213 | Descend.AgentData.Version = Folder.Items.Count; | 213 | Descend.AgentData.Version = Folder.Items.Count; |
214 | 214 | ||
215 | 215 | ||
216 | Descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[Folder.Items.Count]; | 216 | Descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[Folder.Items.Count]; |
217 | for (int i = 0; i < Folder.Items.Count; i++) | 217 | for (int i = 0; i < Folder.Items.Count; i++) |
218 | { | 218 | { |
219 | 219 | ||
220 | InventoryItem Item = Folder.Items[i]; | 220 | InventoryItem Item = Folder.Items[i]; |
221 | Descend.ItemData[i] = new InventoryDescendentsPacket.ItemDataBlock(); | 221 | Descend.ItemData[i] = new InventoryDescendentsPacket.ItemDataBlock(); |
222 | Descend.ItemData[i].ItemID = Item.ItemID; | 222 | Descend.ItemData[i].ItemID = Item.ItemID; |
223 | Descend.ItemData[i].AssetID = Item.AssetID; | 223 | Descend.ItemData[i].AssetID = Item.AssetID; |
224 | Descend.ItemData[i].CreatorID = Item.CreatorID; | 224 | Descend.ItemData[i].CreatorID = Item.CreatorID; |
225 | Descend.ItemData[i].BaseMask = FULL_MASK_PERMISSIONS; | 225 | Descend.ItemData[i].BaseMask = FULL_MASK_PERMISSIONS; |
226 | Descend.ItemData[i].CreationDate = 1000; | 226 | Descend.ItemData[i].CreationDate = 1000; |
227 | Descend.ItemData[i].Description = _enc.GetBytes(Item.Description + "\0"); | 227 | Descend.ItemData[i].Description = _enc.GetBytes(Item.Description + "\0"); |
228 | Descend.ItemData[i].EveryoneMask = FULL_MASK_PERMISSIONS; | 228 | Descend.ItemData[i].EveryoneMask = FULL_MASK_PERMISSIONS; |
229 | Descend.ItemData[i].Flags = 1; | 229 | Descend.ItemData[i].Flags = 1; |
230 | Descend.ItemData[i].FolderID = Item.FolderID; | 230 | Descend.ItemData[i].FolderID = Item.FolderID; |
231 | Descend.ItemData[i].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000"); | 231 | Descend.ItemData[i].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000"); |
232 | Descend.ItemData[i].GroupMask = FULL_MASK_PERMISSIONS; | 232 | Descend.ItemData[i].GroupMask = FULL_MASK_PERMISSIONS; |
233 | Descend.ItemData[i].InvType = Item.InvType; | 233 | Descend.ItemData[i].InvType = Item.InvType; |
234 | Descend.ItemData[i].Name = _enc.GetBytes(Item.Name + "\0"); | 234 | Descend.ItemData[i].Name = _enc.GetBytes(Item.Name + "\0"); |
235 | Descend.ItemData[i].NextOwnerMask = FULL_MASK_PERMISSIONS; | 235 | Descend.ItemData[i].NextOwnerMask = FULL_MASK_PERMISSIONS; |
236 | Descend.ItemData[i].OwnerID = Item.OwnerID; | 236 | Descend.ItemData[i].OwnerID = Item.OwnerID; |
237 | Descend.ItemData[i].OwnerMask = FULL_MASK_PERMISSIONS; | 237 | Descend.ItemData[i].OwnerMask = FULL_MASK_PERMISSIONS; |
238 | Descend.ItemData[i].SalePrice = 100; | 238 | Descend.ItemData[i].SalePrice = 100; |
239 | Descend.ItemData[i].SaleType = 0; | 239 | Descend.ItemData[i].SaleType = 0; |
240 | Descend.ItemData[i].Type = Item.Type; | 240 | Descend.ItemData[i].Type = Item.Type; |
241 | Descend.ItemData[i].CRC = Helpers.InventoryCRC(1000, 0, Descend.ItemData[i].InvType, Descend.ItemData[i].Type, Descend.ItemData[i].AssetID, Descend.ItemData[i].GroupID, 100, Descend.ItemData[i].OwnerID, Descend.ItemData[i].CreatorID, Descend.ItemData[i].ItemID, Descend.ItemData[i].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS); | 241 | Descend.ItemData[i].CRC = Helpers.InventoryCRC(1000, 0, Descend.ItemData[i].InvType, Descend.ItemData[i].Type, Descend.ItemData[i].AssetID, Descend.ItemData[i].GroupID, 100, Descend.ItemData[i].OwnerID, Descend.ItemData[i].CreatorID, Descend.ItemData[i].ItemID, Descend.ItemData[i].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS); |
242 | } | 242 | } |
243 | 243 | ||
244 | userInfo.OutPacket(Descend); | 244 | userInfo.OutPacket(Descend); |
245 | 245 | ||
246 | } | 246 | } |
247 | } | 247 | } |
248 | else | 248 | else |
249 | { | 249 | { |
250 | Console.WriteLine("fetch subfolders"); | 250 | Console.WriteLine("fetch subfolders"); |
251 | } | 251 | } |
252 | } | 252 | } |
253 | } | 253 | } |
254 | 254 | ||
255 | public void FetchInventory(ClientView userInfo, FetchInventoryPacket FetchItems) | 255 | public void FetchInventory(ClientView userInfo, FetchInventoryPacket FetchItems) |
256 | { | 256 | { |
257 | if (this._agentsInventory.ContainsKey(userInfo.AgentID)) | 257 | if (this._agentsInventory.ContainsKey(userInfo.AgentID)) |
258 | { | 258 | { |
259 | AgentInventory agentInventory = this._agentsInventory[userInfo.AgentID]; | 259 | AgentInventory agentInventory = this._agentsInventory[userInfo.AgentID]; |
260 | 260 | ||
261 | for (int i = 0; i < FetchItems.InventoryData.Length; i++) | 261 | for (int i = 0; i < FetchItems.InventoryData.Length; i++) |
262 | { | 262 | { |
263 | if (agentInventory.InventoryItems.ContainsKey(FetchItems.InventoryData[i].ItemID)) | 263 | if (agentInventory.InventoryItems.ContainsKey(FetchItems.InventoryData[i].ItemID)) |
264 | { | 264 | { |
265 | InventoryItem Item = agentInventory.InventoryItems[FetchItems.InventoryData[i].ItemID]; | 265 | InventoryItem Item = agentInventory.InventoryItems[FetchItems.InventoryData[i].ItemID]; |
266 | FetchInventoryReplyPacket InventoryReply = new FetchInventoryReplyPacket(); | 266 | FetchInventoryReplyPacket InventoryReply = new FetchInventoryReplyPacket(); |
267 | InventoryReply.AgentData.AgentID = userInfo.AgentID; | 267 | InventoryReply.AgentData.AgentID = userInfo.AgentID; |
268 | InventoryReply.InventoryData = new FetchInventoryReplyPacket.InventoryDataBlock[1]; | 268 | InventoryReply.InventoryData = new FetchInventoryReplyPacket.InventoryDataBlock[1]; |
269 | InventoryReply.InventoryData[0] = new FetchInventoryReplyPacket.InventoryDataBlock(); | 269 | InventoryReply.InventoryData[0] = new FetchInventoryReplyPacket.InventoryDataBlock(); |
270 | InventoryReply.InventoryData[0].ItemID = Item.ItemID; | 270 | InventoryReply.InventoryData[0].ItemID = Item.ItemID; |
271 | InventoryReply.InventoryData[0].AssetID = Item.AssetID; | 271 | InventoryReply.InventoryData[0].AssetID = Item.AssetID; |
272 | InventoryReply.InventoryData[0].CreatorID = Item.CreatorID; | 272 | InventoryReply.InventoryData[0].CreatorID = Item.CreatorID; |
273 | InventoryReply.InventoryData[0].BaseMask = FULL_MASK_PERMISSIONS; | 273 | InventoryReply.InventoryData[0].BaseMask = FULL_MASK_PERMISSIONS; |
274 | InventoryReply.InventoryData[0].CreationDate = (int)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; | 274 | InventoryReply.InventoryData[0].CreationDate = (int)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; |
275 | InventoryReply.InventoryData[0].Description = _enc.GetBytes(Item.Description + "\0"); | 275 | InventoryReply.InventoryData[0].Description = _enc.GetBytes(Item.Description + "\0"); |
276 | InventoryReply.InventoryData[0].EveryoneMask = FULL_MASK_PERMISSIONS; | 276 | InventoryReply.InventoryData[0].EveryoneMask = FULL_MASK_PERMISSIONS; |
277 | InventoryReply.InventoryData[0].Flags = 0; | 277 | InventoryReply.InventoryData[0].Flags = 0; |
278 | InventoryReply.InventoryData[0].FolderID = Item.FolderID; | 278 | InventoryReply.InventoryData[0].FolderID = Item.FolderID; |
279 | InventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000"); | 279 | InventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000"); |
280 | InventoryReply.InventoryData[0].GroupMask = FULL_MASK_PERMISSIONS; | 280 | InventoryReply.InventoryData[0].GroupMask = FULL_MASK_PERMISSIONS; |
281 | InventoryReply.InventoryData[0].InvType = Item.InvType; | 281 | InventoryReply.InventoryData[0].InvType = Item.InvType; |
282 | InventoryReply.InventoryData[0].Name = _enc.GetBytes(Item.Name + "\0"); | 282 | InventoryReply.InventoryData[0].Name = _enc.GetBytes(Item.Name + "\0"); |
283 | InventoryReply.InventoryData[0].NextOwnerMask = FULL_MASK_PERMISSIONS; | 283 | InventoryReply.InventoryData[0].NextOwnerMask = FULL_MASK_PERMISSIONS; |
284 | InventoryReply.InventoryData[0].OwnerID = Item.OwnerID; | 284 | InventoryReply.InventoryData[0].OwnerID = Item.OwnerID; |
285 | InventoryReply.InventoryData[0].OwnerMask = FULL_MASK_PERMISSIONS; | 285 | InventoryReply.InventoryData[0].OwnerMask = FULL_MASK_PERMISSIONS; |
286 | InventoryReply.InventoryData[0].SalePrice = 100; | 286 | InventoryReply.InventoryData[0].SalePrice = 100; |
287 | InventoryReply.InventoryData[0].SaleType = 0; | 287 | InventoryReply.InventoryData[0].SaleType = 0; |
288 | InventoryReply.InventoryData[0].Type = Item.Type; | 288 | InventoryReply.InventoryData[0].Type = Item.Type; |
289 | InventoryReply.InventoryData[0].CRC = Helpers.InventoryCRC(1000, 0, InventoryReply.InventoryData[0].InvType, InventoryReply.InventoryData[0].Type, InventoryReply.InventoryData[0].AssetID, InventoryReply.InventoryData[0].GroupID, 100, InventoryReply.InventoryData[0].OwnerID, InventoryReply.InventoryData[0].CreatorID, InventoryReply.InventoryData[0].ItemID, InventoryReply.InventoryData[0].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS); | 289 | InventoryReply.InventoryData[0].CRC = Helpers.InventoryCRC(1000, 0, InventoryReply.InventoryData[0].InvType, InventoryReply.InventoryData[0].Type, InventoryReply.InventoryData[0].AssetID, InventoryReply.InventoryData[0].GroupID, 100, InventoryReply.InventoryData[0].OwnerID, InventoryReply.InventoryData[0].CreatorID, InventoryReply.InventoryData[0].ItemID, InventoryReply.InventoryData[0].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS); |
290 | userInfo.OutPacket(InventoryReply); | 290 | userInfo.OutPacket(InventoryReply); |
291 | } | 291 | } |
292 | } | 292 | } |
293 | } | 293 | } |
294 | } | 294 | } |
295 | 295 | ||
296 | private void SendItemUpdateCreate(ClientView remoteClient, InventoryItem Item) | 296 | private void SendItemUpdateCreate(ClientView remoteClient, InventoryItem Item) |
297 | { | 297 | { |
298 | 298 | ||
299 | UpdateCreateInventoryItemPacket InventoryReply = new UpdateCreateInventoryItemPacket(); | 299 | UpdateCreateInventoryItemPacket InventoryReply = new UpdateCreateInventoryItemPacket(); |
300 | InventoryReply.AgentData.AgentID = remoteClient.AgentID; | 300 | InventoryReply.AgentData.AgentID = remoteClient.AgentID; |
301 | InventoryReply.AgentData.SimApproved = true; | 301 | InventoryReply.AgentData.SimApproved = true; |
302 | InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; | 302 | InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; |
303 | InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); | 303 | InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); |
304 | InventoryReply.InventoryData[0].ItemID = Item.ItemID; | 304 | InventoryReply.InventoryData[0].ItemID = Item.ItemID; |
305 | InventoryReply.InventoryData[0].AssetID = Item.AssetID; | 305 | InventoryReply.InventoryData[0].AssetID = Item.AssetID; |
306 | InventoryReply.InventoryData[0].CreatorID = Item.CreatorID; | 306 | InventoryReply.InventoryData[0].CreatorID = Item.CreatorID; |
307 | InventoryReply.InventoryData[0].BaseMask = FULL_MASK_PERMISSIONS; | 307 | InventoryReply.InventoryData[0].BaseMask = FULL_MASK_PERMISSIONS; |
308 | InventoryReply.InventoryData[0].CreationDate = 1000; | 308 | InventoryReply.InventoryData[0].CreationDate = 1000; |
309 | InventoryReply.InventoryData[0].Description = _enc.GetBytes(Item.Description + "\0"); | 309 | InventoryReply.InventoryData[0].Description = _enc.GetBytes(Item.Description + "\0"); |
310 | InventoryReply.InventoryData[0].EveryoneMask = FULL_MASK_PERMISSIONS; | 310 | InventoryReply.InventoryData[0].EveryoneMask = FULL_MASK_PERMISSIONS; |
311 | InventoryReply.InventoryData[0].Flags = 0; | 311 | InventoryReply.InventoryData[0].Flags = 0; |
312 | InventoryReply.InventoryData[0].FolderID = Item.FolderID; | 312 | InventoryReply.InventoryData[0].FolderID = Item.FolderID; |
313 | InventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000"); | 313 | InventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000"); |
314 | InventoryReply.InventoryData[0].GroupMask = FULL_MASK_PERMISSIONS; | 314 | InventoryReply.InventoryData[0].GroupMask = FULL_MASK_PERMISSIONS; |
315 | InventoryReply.InventoryData[0].InvType = Item.InvType; | 315 | InventoryReply.InventoryData[0].InvType = Item.InvType; |
316 | InventoryReply.InventoryData[0].Name = _enc.GetBytes(Item.Name + "\0"); | 316 | InventoryReply.InventoryData[0].Name = _enc.GetBytes(Item.Name + "\0"); |
317 | InventoryReply.InventoryData[0].NextOwnerMask = FULL_MASK_PERMISSIONS; | 317 | InventoryReply.InventoryData[0].NextOwnerMask = FULL_MASK_PERMISSIONS; |
318 | InventoryReply.InventoryData[0].OwnerID = Item.OwnerID; | 318 | InventoryReply.InventoryData[0].OwnerID = Item.OwnerID; |
319 | InventoryReply.InventoryData[0].OwnerMask = FULL_MASK_PERMISSIONS; | 319 | InventoryReply.InventoryData[0].OwnerMask = FULL_MASK_PERMISSIONS; |
320 | InventoryReply.InventoryData[0].SalePrice = 100; | 320 | InventoryReply.InventoryData[0].SalePrice = 100; |
321 | InventoryReply.InventoryData[0].SaleType = 0; | 321 | InventoryReply.InventoryData[0].SaleType = 0; |
322 | InventoryReply.InventoryData[0].Type = Item.Type; | 322 | InventoryReply.InventoryData[0].Type = Item.Type; |
323 | InventoryReply.InventoryData[0].CRC = Helpers.InventoryCRC(1000, 0, InventoryReply.InventoryData[0].InvType, InventoryReply.InventoryData[0].Type, InventoryReply.InventoryData[0].AssetID, InventoryReply.InventoryData[0].GroupID, 100, InventoryReply.InventoryData[0].OwnerID, InventoryReply.InventoryData[0].CreatorID, InventoryReply.InventoryData[0].ItemID, InventoryReply.InventoryData[0].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS); | 323 | InventoryReply.InventoryData[0].CRC = Helpers.InventoryCRC(1000, 0, InventoryReply.InventoryData[0].InvType, InventoryReply.InventoryData[0].Type, InventoryReply.InventoryData[0].AssetID, InventoryReply.InventoryData[0].GroupID, 100, InventoryReply.InventoryData[0].OwnerID, InventoryReply.InventoryData[0].CreatorID, InventoryReply.InventoryData[0].ItemID, InventoryReply.InventoryData[0].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS); |
324 | 324 | ||
325 | remoteClient.OutPacket(InventoryReply); | 325 | remoteClient.OutPacket(InventoryReply); |
326 | } | 326 | } |
327 | } | 327 | } |
328 | 328 | ||
329 | 329 | ||
330 | 330 | ||
331 | public class UserServerRequest | 331 | public class UserServerRequest |
332 | { | 332 | { |
333 | public UserServerRequest() | 333 | public UserServerRequest() |
334 | { | 334 | { |
335 | 335 | ||
336 | } | 336 | } |
337 | } | 337 | } |
338 | } | 338 | } |