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authorMW2007-07-12 13:09:39 +0000
committerMW2007-07-12 13:09:39 +0000
commit27c595c00744b9601a49b64f74b686f838e7209e (patch)
treef82bf6f83b78e6294deba922a561fa0f65609a23 /OpenSim/Region/Capabilities/LLSDAssetUploadComplete.cs
parentHopefully texturing prims should now work correctly. (diff)
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Cleaning up some of the CAPS functions, Asset uploads now use the new LLSDStreamhandler system.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Capabilities/LLSDAssetUploadComplete.cs (renamed from OpenSim/Region/Capabilities/LLSDUploadReply.cs)4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Capabilities/LLSDUploadReply.cs b/OpenSim/Region/Capabilities/LLSDAssetUploadComplete.cs
index 023a056..1b78353 100644
--- a/OpenSim/Region/Capabilities/LLSDUploadReply.cs
+++ b/OpenSim/Region/Capabilities/LLSDAssetUploadComplete.cs
@@ -30,13 +30,13 @@ using libsecondlife;
30namespace OpenSim.Region.Capabilities 30namespace OpenSim.Region.Capabilities
31{ 31{
32 [LLSDType("MAP")] 32 [LLSDType("MAP")]
33 public class LLSDUploadReply 33 public class LLSDAssetUploadComplete
34 { 34 {
35 public string new_asset = ""; 35 public string new_asset = "";
36 public LLUUID new_inventory_item = LLUUID.Zero; 36 public LLUUID new_inventory_item = LLUUID.Zero;
37 public string state = ""; 37 public string state = "";
38 38
39 public LLSDUploadReply() 39 public LLSDAssetUploadComplete()
40 { 40 {
41 41
42 } 42 }