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authorMW2007-07-22 11:44:36 +0000
committerMW2007-07-22 11:44:36 +0000
commit70fa30204272e874b8e3acccdc2e22cd4e42b2b2 (patch)
tree2f6c3c0f3b3bd60d5972f8dea6b3abeae4dc9065 /OpenSim/Region/Capabilities/Caps.cs
parent* Aerobic erosion now uses Navier Stokes algorithms for wind calculations. (diff)
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* Some work in progress code: Inventory cache, start of inventory server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be).
* Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/Communications/Capabilities/Caps.cs (renamed from OpenSim/Region/Capabilities/Caps.cs)689
1 files changed, 359 insertions, 330 deletions
diff --git a/OpenSim/Region/Capabilities/Caps.cs b/OpenSim/Framework/Communications/Capabilities/Caps.cs
index 06a4bd5..3b1cc6a 100644
--- a/OpenSim/Region/Capabilities/Caps.cs
+++ b/OpenSim/Framework/Communications/Capabilities/Caps.cs
@@ -1,330 +1,359 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Text; 31using System.Text;
32using System.IO; 32using System.IO;
33using libsecondlife; 33using libsecondlife;
34using OpenSim.Framework.Servers; 34using OpenSim.Framework.Servers;
35using OpenSim.Framework.Types; 35using OpenSim.Framework.Types;
36using OpenSim.Framework.Utilities; 36using OpenSim.Framework.Utilities;
37using OpenSim.Region.Caches; 37using OpenSim.Framework.Communications.Caches;
38 38
39namespace OpenSim.Region.Capabilities 39namespace OpenSim.Region.Capabilities
40{ 40{
41 public delegate void UpLoadedTexture(string assetName, LLUUID assetID, LLUUID inventoryItem, byte[] data); 41 public delegate void UpLoadedTexture(string assetName, LLUUID assetID, LLUUID inventoryItem, byte[] data);
42 42
43 public class Caps 43 public class Caps
44 { 44 {
45 private string m_httpListenerHostName; 45 private string m_httpListenerHostName;
46 private int m_httpListenPort; 46 private int m_httpListenPort;
47 private string m_capsObjectPath = "00001-"; 47 private string m_capsObjectPath = "00001-";
48 private string m_requestPath = "0000/"; 48 private string m_requestPath = "0000/";
49 private string m_mapLayerPath = "0001/"; 49 private string m_mapLayerPath = "0001/";
50 private string m_newInventory = "0002/"; 50 private string m_newInventory = "0002/";
51 // private string m_requestTexture = "0003/"; 51 // private string m_requestTexture = "0003/";
52 //private string eventQueue = "0100/"; 52 private string m_notecardUpdatePath = "0004/";
53 private BaseHttpServer httpListener; 53 //private string eventQueue = "0100/";
54 private LLUUID agentID; 54 private BaseHttpServer httpListener;
55 private AssetCache assetCache; 55 private LLUUID agentID;
56 private int eventQueueCount = 1; 56 private AssetCache assetCache;
57 private Queue<string> CapsEventQueue = new Queue<string>(); 57 private int eventQueueCount = 1;
58 58 private Queue<string> CapsEventQueue = new Queue<string>();
59 public Caps(AssetCache assetCach, BaseHttpServer httpServer, string httpListen, int httpPort, string capsPath, LLUUID agent) 59
60 { 60 public Caps(AssetCache assetCach, BaseHttpServer httpServer, string httpListen, int httpPort, string capsPath, LLUUID agent)
61 assetCache = assetCach; 61 {
62 m_capsObjectPath = capsPath; 62 assetCache = assetCach;
63 httpListener = httpServer; 63 m_capsObjectPath = capsPath;
64 m_httpListenerHostName = httpListen; 64 httpListener = httpServer;
65 m_httpListenPort = httpPort; 65 m_httpListenerHostName = httpListen;
66 agentID = agent; 66 m_httpListenPort = httpPort;
67 } 67 agentID = agent;
68 68 }
69 /// <summary> 69
70 /// 70 /// <summary>
71 /// </summary> 71 ///
72 public void RegisterHandlers() 72 /// </summary>
73 { 73 public void RegisterHandlers()
74 Console.WriteLine("registering CAPS handlers"); 74 {
75 string capsBase = "/CAPS/" + m_capsObjectPath; 75 Console.WriteLine("registering CAPS handlers");
76 76 string capsBase = "/CAPS/" + m_capsObjectPath;
77 httpListener.AddStreamHandler(new LLSDStreamhandler<LLSDMapRequest, LLSDMapLayerResponse>("POST", capsBase + m_mapLayerPath, this.GetMapLayer )); 77
78 httpListener.AddStreamHandler( new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>("POST", capsBase + m_newInventory, this.NewAgentInventoryRequest)); 78 httpListener.AddStreamHandler(new LLSDStreamhandler<LLSDMapRequest, LLSDMapLayerResponse>("POST", capsBase + m_mapLayerPath, this.GetMapLayer ));
79 79 httpListener.AddStreamHandler( new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>("POST", capsBase + m_newInventory, this.NewAgentInventoryRequest));
80 AddLegacyCapsHandler(httpListener, m_requestPath, CapsRequest); 80
81 } 81 AddLegacyCapsHandler(httpListener, m_requestPath, CapsRequest);
82 82 AddLegacyCapsHandler(httpListener, m_notecardUpdatePath, NoteCardAgentInventory);
83 [Obsolete("Use BaseHttpServer.AddStreamHandler(new LLSDStreamHandler( LLSDMethod delegate )) instead.")] 83 }
84 private void AddLegacyCapsHandler(BaseHttpServer httpListener, string path, RestMethod restMethod) 84
85 { 85 [Obsolete("Use BaseHttpServer.AddStreamHandler(new LLSDStreamHandler( LLSDMethod delegate )) instead.")]
86 string capsBase = "/CAPS/" + m_capsObjectPath; 86 private void AddLegacyCapsHandler(BaseHttpServer httpListener, string path, RestMethod restMethod)
87 httpListener.AddStreamHandler(new RestStreamHandler("POST", capsBase + path, restMethod)); 87 {
88 } 88 string capsBase = "/CAPS/" + m_capsObjectPath;
89 89 httpListener.AddStreamHandler(new RestStreamHandler("POST", capsBase + path, restMethod));
90 /// <summary> 90 }
91 /// 91
92 /// </summary> 92 /// <summary>
93 /// <param name="request"></param> 93 ///
94 /// <param name="path"></param> 94 /// </summary>
95 /// <param name="param"></param> 95 /// <param name="request"></param>
96 /// <returns></returns> 96 /// <param name="path"></param>
97 public string CapsRequest(string request, string path, string param) 97 /// <param name="param"></param>
98 { 98 /// <returns></returns>
99 // Console.WriteLine("caps request " + request); 99 public string CapsRequest(string request, string path, string param)
100 string result = LLSDHelpers.SerialiseLLSDReply(this.GetCapabilities()); 100 {
101 return result; 101 //Console.WriteLine("caps request " + request);
102 } 102 string result = LLSDHelpers.SerialiseLLSDReply(this.GetCapabilities());
103 103 return result;
104 /// <summary> 104 }
105 /// 105
106 /// </summary> 106 /// <summary>
107 /// <returns></returns> 107 ///
108 protected LLSDCapsDetails GetCapabilities() 108 /// </summary>
109 { 109 /// <returns></returns>
110 LLSDCapsDetails caps = new LLSDCapsDetails(); 110 protected LLSDCapsDetails GetCapabilities()
111 string capsBaseUrl = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + "/CAPS/" + m_capsObjectPath; 111 {
112 caps.MapLayer = capsBaseUrl + m_mapLayerPath; 112 LLSDCapsDetails caps = new LLSDCapsDetails();
113 caps.NewFileAgentInventory = capsBaseUrl + m_newInventory; 113 string capsBaseUrl = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + "/CAPS/" + m_capsObjectPath;
114 //caps.RequestTextureDownload = capsBaseUrl + m_requestTexture; 114 caps.MapLayer = capsBaseUrl + m_mapLayerPath;
115 // caps.ChatSessionRequest = capsBaseUrl + m_requestTexture; 115 caps.NewFileAgentInventory = capsBaseUrl + m_newInventory;
116 return caps; 116 //caps.RequestTextureDownload = capsBaseUrl + m_requestTexture;
117 } 117 caps.UpdateNotecardAgentInventory = capsBaseUrl + m_notecardUpdatePath;
118 118 return caps;
119 /// <summary> 119 }
120 /// 120
121 /// </summary> 121 /// <summary>
122 /// <param name="mapReq"></param> 122 ///
123 /// <returns></returns> 123 /// </summary>
124 public LLSDMapLayerResponse GetMapLayer(LLSDMapRequest mapReq) 124 /// <param name="mapReq"></param>
125 { 125 /// <returns></returns>
126 LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse(); 126 public LLSDMapLayerResponse GetMapLayer(LLSDMapRequest mapReq)
127 mapResponse.LayerData.Array.Add(this.GetLLSDMapLayerResponse()); 127 {
128 return mapResponse; 128 LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse();
129 } 129 mapResponse.LayerData.Array.Add(this.GetLLSDMapLayerResponse());
130 130 return mapResponse;
131 /// <summary> 131 }
132 /// 132
133 /// </summary> 133 /// <summary>
134 /// <returns></returns> 134 ///
135 protected LLSDMapLayer GetLLSDMapLayerResponse() 135 /// </summary>
136 { 136 /// <returns></returns>
137 LLSDMapLayer mapLayer = new LLSDMapLayer(); 137 protected LLSDMapLayer GetLLSDMapLayerResponse()
138 mapLayer.Right = 5000; 138 {
139 mapLayer.Top = 5000; 139 LLSDMapLayer mapLayer = new LLSDMapLayer();
140 mapLayer.ImageID = new LLUUID("00000000-0000-0000-9999-000000000006"); 140 mapLayer.Right = 5000;
141 return mapLayer; 141 mapLayer.Top = 5000;
142 } 142 mapLayer.ImageID = new LLUUID("00000000-0000-0000-9999-000000000006");
143 143 return mapLayer;
144 /// <summary> 144 }
145 /// 145
146 /// </summary> 146 /// <summary>
147 /// <param name="request"></param> 147 ///
148 /// <param name="path"></param> 148 /// </summary>
149 /// <param name="param"></param> 149 /// <param name="request"></param>
150 /// <returns></returns> 150 /// <param name="path"></param>
151 public string RequestTexture(string request, string path, string param) 151 /// <param name="param"></param>
152 { 152 /// <returns></returns>
153 Console.WriteLine("texture request " + request); 153 public string RequestTexture(string request, string path, string param)
154 // Needs implementing (added to remove compiler warning) 154 {
155 return ""; 155 Console.WriteLine("texture request " + request);
156 } 156 // Needs implementing (added to remove compiler warning)
157 157 return "";
158 #region EventQueue (Currently not enabled) 158 }
159 /// <summary> 159
160 /// 160 #region EventQueue (Currently not enabled)
161 /// </summary> 161 /// <summary>
162 /// <param name="request"></param> 162 ///
163 /// <param name="path"></param> 163 /// </summary>
164 /// <param name="param"></param> 164 /// <param name="request"></param>
165 /// <returns></returns> 165 /// <param name="path"></param>
166 public string ProcessEventQueue(string request, string path, string param) 166 /// <param name="param"></param>
167 { 167 /// <returns></returns>
168 string res = ""; 168 public string ProcessEventQueue(string request, string path, string param)
169 169 {
170 if (this.CapsEventQueue.Count > 0) 170 string res = "";
171 { 171
172 lock (this.CapsEventQueue) 172 if (this.CapsEventQueue.Count > 0)
173 { 173 {
174 string item = CapsEventQueue.Dequeue(); 174 lock (this.CapsEventQueue)
175 res = item; 175 {
176 } 176 string item = CapsEventQueue.Dequeue();
177 } 177 res = item;
178 else 178 }
179 { 179 }
180 res = this.CreateEmptyEventResponse(); 180 else
181 } 181 {
182 return res; 182 res = this.CreateEmptyEventResponse();
183 } 183 }
184 184 return res;
185 /// <summary> 185 }
186 /// 186
187 /// </summary> 187 /// <summary>
188 /// <param name="caps"></param> 188 ///
189 /// <param name="ipAddressPort"></param> 189 /// </summary>
190 /// <returns></returns> 190 /// <param name="caps"></param>
191 public string CreateEstablishAgentComms(string caps, string ipAddressPort) 191 /// <param name="ipAddressPort"></param>
192 { 192 /// <returns></returns>
193 LLSDCapEvent eventItem = new LLSDCapEvent(); 193 public string CreateEstablishAgentComms(string caps, string ipAddressPort)
194 eventItem.id = eventQueueCount; 194 {
195 //should be creating a EstablishAgentComms item, but there isn't a class for it yet 195 LLSDCapEvent eventItem = new LLSDCapEvent();
196 eventItem.events.Array.Add(new LLSDEmpty()); 196 eventItem.id = eventQueueCount;
197 string res = LLSDHelpers.SerialiseLLSDReply(eventItem); 197 //should be creating a EstablishAgentComms item, but there isn't a class for it yet
198 eventQueueCount++; 198 eventItem.events.Array.Add(new LLSDEmpty());
199 199 string res = LLSDHelpers.SerialiseLLSDReply(eventItem);
200 this.CapsEventQueue.Enqueue(res); 200 eventQueueCount++;
201 return res; 201
202 } 202 this.CapsEventQueue.Enqueue(res);
203 203 return res;
204 /// <summary> 204 }
205 /// 205
206 /// </summary> 206 /// <summary>
207 /// <returns></returns> 207 ///
208 public string CreateEmptyEventResponse() 208 /// </summary>
209 { 209 /// <returns></returns>
210 LLSDCapEvent eventItem = new LLSDCapEvent(); 210 public string CreateEmptyEventResponse()
211 eventItem.id = eventQueueCount; 211 {
212 eventItem.events.Array.Add(new LLSDEmpty()); 212 LLSDCapEvent eventItem = new LLSDCapEvent();
213 string res = LLSDHelpers.SerialiseLLSDReply(eventItem); 213 eventItem.id = eventQueueCount;
214 eventQueueCount++; 214 eventItem.events.Array.Add(new LLSDEmpty());
215 return res; 215 string res = LLSDHelpers.SerialiseLLSDReply(eventItem);
216 } 216 eventQueueCount++;
217 #endregion 217 return res;
218 218 }
219 /// <summary> 219 #endregion
220 /// 220
221 /// </summary> 221 /// <summary>
222 /// <param name="llsdRequest"></param> 222 ///
223 /// <returns></returns> 223 /// </summary>
224 public LLSDAssetUploadResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest) 224 /// <param name="request"></param>
225 { 225 /// <param name="path"></param>
226 // Console.WriteLine("asset upload request via CAPS"); 226 /// <param name="param"></param>
227 string assetName = llsdRequest.name; 227 /// <returns></returns>
228 string capsBase = "/CAPS/" + m_capsObjectPath; 228 public string NoteCardAgentInventory(string request, string path, string param)
229 LLUUID newAsset = LLUUID.Random(); 229 {
230 LLUUID newInvItem = LLUUID.Random(); 230 Console.WriteLine("notecard update request " + request);
231 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); 231 string assetName = "notecardupdate";
232 232 string capsBase = "/CAPS/" + m_capsObjectPath;
233 AssetUploader uploader = new AssetUploader(assetName, newAsset, newInvItem, capsBase + uploaderPath, this.httpListener); 233 LLUUID newAsset = LLUUID.Random();
234 httpListener.AddStreamHandler(new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps)); 234 LLUUID newInvItem = LLUUID.Random();
235 string uploaderURL = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + capsBase + uploaderPath; 235 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
236 236
237 LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse(); 237 AssetUploader uploader = new AssetUploader(assetName, newAsset, newInvItem, capsBase + uploaderPath, this.httpListener);
238 uploadResponse.uploader = uploaderURL; 238 httpListener.AddStreamHandler(new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps));
239 uploadResponse.state = "upload"; 239 string uploaderURL = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + capsBase + uploaderPath;
240 uploader.OnUpLoad += this.UploadCompleteHandler; 240
241 return uploadResponse; 241 LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
242 } 242 uploadResponse.uploader = uploaderURL;
243 243 uploadResponse.state = "upload";
244 /// <summary> 244 // uploader.OnUpLoad += this.UploadCompleteHandler;
245 /// 245 return LLSDHelpers.SerialiseLLSDReply(uploadResponse);
246 /// </summary> 246 }
247 /// <param name="assetID"></param> 247
248 /// <param name="inventoryItem"></param> 248 /// <summary>
249 /// <param name="data"></param> 249 ///
250 public void UploadCompleteHandler(string assetName, LLUUID assetID, LLUUID inventoryItem, byte[] data) 250 /// </summary>
251 { 251 /// <param name="llsdRequest"></param>
252 AssetBase asset; 252 /// <returns></returns>
253 asset = new AssetBase(); 253 public LLSDAssetUploadResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest)
254 asset.FullID = assetID; 254 {
255 asset.Type = 0; 255 // Console.WriteLine("asset upload request via CAPS");
256 asset.InvType = 0; 256 string assetName = llsdRequest.name;
257 asset.Name = assetName; 257 string capsBase = "/CAPS/" + m_capsObjectPath;
258 asset.Data = data; 258 LLUUID newAsset = LLUUID.Random();
259 this.assetCache.AddAsset(asset); 259 LLUUID newInvItem = LLUUID.Random();
260 } 260 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
261 261
262 public class AssetUploader 262 AssetUploader uploader = new AssetUploader(assetName, newAsset, newInvItem, capsBase + uploaderPath, this.httpListener);
263 { 263 httpListener.AddStreamHandler(new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps));
264 public event UpLoadedTexture OnUpLoad; 264 string uploaderURL = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + capsBase + uploaderPath;
265 265
266 private string uploaderPath = ""; 266 LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
267 private LLUUID newAssetID; 267 uploadResponse.uploader = uploaderURL;
268 private LLUUID inventoryItemID; 268 uploadResponse.state = "upload";
269 private BaseHttpServer httpListener; 269 uploader.OnUpLoad += this.UploadCompleteHandler;
270 private bool SaveImages = false; 270 return uploadResponse;
271 private string m_assetName = ""; 271 }
272 272
273 /// <summary> 273 /// <summary>
274 /// 274 ///
275 /// </summary> 275 /// </summary>
276 /// <param name="assetID"></param> 276 /// <param name="assetID"></param>
277 /// <param name="inventoryItem"></param> 277 /// <param name="inventoryItem"></param>
278 /// <param name="path"></param> 278 /// <param name="data"></param>
279 /// <param name="httpServer"></param> 279 public void UploadCompleteHandler(string assetName, LLUUID assetID, LLUUID inventoryItem, byte[] data)
280 public AssetUploader(string assetName, LLUUID assetID, LLUUID inventoryItem, string path, BaseHttpServer httpServer) 280 {
281 { 281 AssetBase asset;
282 m_assetName = assetName; 282 asset = new AssetBase();
283 newAssetID = assetID; 283 asset.FullID = assetID;
284 inventoryItemID = inventoryItem; 284 asset.Type = 0;
285 uploaderPath = path; 285 asset.InvType = 0;
286 httpListener = httpServer; 286 asset.Name = assetName;
287 } 287 asset.Data = data;
288 288 this.assetCache.AddAsset(asset);
289 /// <summary> 289 }
290 /// 290
291 /// </summary> 291 public class AssetUploader
292 /// <param name="data"></param> 292 {
293 /// <param name="path"></param> 293 public event UpLoadedTexture OnUpLoad;
294 /// <param name="param"></param> 294
295 /// <returns></returns> 295 private string uploaderPath = "";
296 public string uploaderCaps(byte[] data, string path, string param) 296 private LLUUID newAssetID;
297 { 297 private LLUUID inventoryItemID;
298 LLUUID inv = this.inventoryItemID; 298 private BaseHttpServer httpListener;
299 string res = ""; 299 private bool SaveImages = true;
300 LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete(); 300 private string m_assetName = "";
301 uploadComplete.new_asset = newAssetID.ToStringHyphenated(); 301
302 uploadComplete.new_inventory_item = inv; 302 /// <summary>
303 uploadComplete.state = "complete"; 303 ///
304 res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); 304 /// </summary>
305 305 /// <param name="assetID"></param>
306 httpListener.RemoveStreamHandler("POST", uploaderPath); 306 /// <param name="inventoryItem"></param>
307 307 /// <param name="path"></param>
308 if(this.SaveImages) 308 /// <param name="httpServer"></param>
309 this.SaveImageToFile(m_assetName + ".jp2", data); 309 public AssetUploader(string assetName, LLUUID assetID, LLUUID inventoryItem, string path, BaseHttpServer httpServer)
310 310 {
311 if (OnUpLoad != null) 311 m_assetName = assetName;
312 { 312 newAssetID = assetID;
313 OnUpLoad(m_assetName, newAssetID, inv, data); 313 inventoryItemID = inventoryItem;
314 } 314 uploaderPath = path;
315 315 httpListener = httpServer;
316 return res; 316 }
317 } 317
318 318 /// <summary>
319 private void SaveImageToFile(string filename, byte[] data) 319 ///
320 { 320 /// </summary>
321 321 /// <param name="data"></param>
322 FileStream fs = File.Create(filename); 322 /// <param name="path"></param>
323 BinaryWriter bw = new BinaryWriter(fs); 323 /// <param name="param"></param>
324 bw.Write(data); 324 /// <returns></returns>
325 bw.Close(); 325 public string uploaderCaps(byte[] data, string path, string param)
326 fs.Close(); 326 {
327 } 327 LLUUID inv = this.inventoryItemID;
328 } 328 string res = "";
329 } 329 LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
330} 330 uploadComplete.new_asset = newAssetID.ToStringHyphenated();
331 uploadComplete.new_inventory_item = inv;
332 uploadComplete.state = "complete";
333
334 res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
335
336 httpListener.RemoveStreamHandler("POST", uploaderPath);
337
338 if(this.SaveImages)
339 this.SaveImageToFile(m_assetName + ".jp2", data);
340
341 if (OnUpLoad != null)
342 {
343 OnUpLoad(m_assetName, newAssetID, inv, data);
344 }
345
346 return res;
347 }
348
349 private void SaveImageToFile(string filename, byte[] data)
350 {
351 FileStream fs = File.Create(filename);
352 BinaryWriter bw = new BinaryWriter(fs);
353 bw.Write(data);
354 bw.Close();
355 fs.Close();
356 }
357 }
358 }
359}