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author | sacha | 2010-04-23 10:51:27 -0400 |
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committer | sacha | 2010-04-23 10:51:27 -0400 |
commit | 7eda9364fd93906d6657e720681e8c079cb2ce1e (patch) | |
tree | 1735b11dec4ea2c603fd9bb72123d91a9cb944c4 /OpenSim/Region/Application | |
parent | Merge branch '0.6.9-post-fixes' into careminster (diff) | |
download | opensim-SC_OLD-7eda9364fd93906d6657e720681e8c079cb2ce1e.zip opensim-SC_OLD-7eda9364fd93906d6657e720681e8c079cb2ce1e.tar.gz opensim-SC_OLD-7eda9364fd93906d6657e720681e8c079cb2ce1e.tar.bz2 opensim-SC_OLD-7eda9364fd93906d6657e720681e8c079cb2ce1e.tar.xz |
Adding LinkUp/LinkDown when a region is started or stoped.
Those two events could be used to compute the region availibility
Diffstat (limited to 'OpenSim/Region/Application')
-rw-r--r-- | OpenSim/Region/Application/OpenSimBase.cs | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs index f3aaa76..06bb886 100644 --- a/OpenSim/Region/Application/OpenSimBase.cs +++ b/OpenSim/Region/Application/OpenSimBase.cs | |||
@@ -350,11 +350,9 @@ namespace OpenSim | |||
350 | if (scene.SnmpService != null) | 350 | if (scene.SnmpService != null) |
351 | { | 351 | { |
352 | scene.SnmpService.ColdStart(1,scene); | 352 | scene.SnmpService.ColdStart(1,scene); |
353 | scene.SnmpService.LinkDown(scene); | ||
353 | } | 354 | } |
354 | 355 | ||
355 | // it should be a LinkDown event | ||
356 | // Maped inside opennms | ||
357 | // bad... | ||
358 | if (scene.SnmpService != null) | 356 | if (scene.SnmpService != null) |
359 | { | 357 | { |
360 | scene.SnmpService.Warning("Loading prins", scene); | 358 | scene.SnmpService.Warning("Loading prins", scene); |
@@ -439,6 +437,7 @@ namespace OpenSim | |||
439 | if (scene.SnmpService != null) | 437 | if (scene.SnmpService != null) |
440 | { | 438 | { |
441 | scene.SnmpService.Warning("The region is operational", scene); | 439 | scene.SnmpService.Warning("The region is operational", scene); |
440 | scene.SnmpService.LinkUp(scene); | ||
442 | } | 441 | } |
443 | 442 | ||
444 | scene.StartTimer(); | 443 | scene.StartTimer(); |