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authormingchen2007-07-16 18:45:19 +0000
committermingchen2007-07-16 18:45:19 +0000
commit7fabf9612a539e96c67a7e6a460f200d20cfeff6 (patch)
tree45a10ed5ba61dfc1d96d9840e1fbef84c195edfd /OpenSim/Region/Application
parent* Since we're discussing it, applying the m_ convention on some members... (diff)
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*Renamed ParcelManager to LandManager
*Made the Parcel class its own file and moved the Parcel and LandManager into their own folder in Environment *Some renaming might need to be done so the Parcel class doesn't have issues with the libsecondlife Parcel class, but Land doesn't seem right.
Diffstat (limited to 'OpenSim/Region/Application')
-rw-r--r--OpenSim/Region/Application/OpenSimMain.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs
index 05ccbc3..4e10955 100644
--- a/OpenSim/Region/Application/OpenSimMain.cs
+++ b/OpenSim/Region/Application/OpenSimMain.cs
@@ -240,13 +240,13 @@ namespace OpenSim
240 { 240 {
241 m_log.Notice("Parcels - Found master avatar [" + masterAvatar.UUID.ToStringHyphenated() + "]"); 241 m_log.Notice("Parcels - Found master avatar [" + masterAvatar.UUID.ToStringHyphenated() + "]");
242 scene.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.UUID; 242 scene.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.UUID;
243 scene.localStorage.LoadParcels((ILocalStorageParcelReceiver)scene.ParcelManager); 243 scene.localStorage.LoadParcels((ILocalStorageParcelReceiver)scene.LandManager);
244 } 244 }
245 else 245 else
246 { 246 {
247 m_log.Notice("Parcels - No master avatar found, using null."); 247 m_log.Notice("Parcels - No master avatar found, using null.");
248 scene.RegionInfo.MasterAvatarAssignedUUID = libsecondlife.LLUUID.Zero; 248 scene.RegionInfo.MasterAvatarAssignedUUID = libsecondlife.LLUUID.Zero;
249 scene.localStorage.LoadParcels((ILocalStorageParcelReceiver)scene.ParcelManager); 249 scene.localStorage.LoadParcels((ILocalStorageParcelReceiver)scene.LandManager);
250 } 250 }
251 scene.performParcelPrimCountUpdate(); 251 scene.performParcelPrimCountUpdate();
252 scene.StartTimer(); 252 scene.StartTimer();