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author | Charles Krinke | 2009-07-08 20:53:22 +0000 |
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committer | Charles Krinke | 2009-07-08 20:53:22 +0000 |
commit | 525ab2c2780d093e6f72d2054dca998620dd4629 (patch) | |
tree | 60fafa5cf6e309c096b33df3ecb44c3460ebc950 /OpenSim/Region/Application | |
parent | Update svn properties. (diff) | |
download | opensim-SC_OLD-525ab2c2780d093e6f72d2054dca998620dd4629.zip opensim-SC_OLD-525ab2c2780d093e6f72d2054dca998620dd4629.tar.gz opensim-SC_OLD-525ab2c2780d093e6f72d2054dca998620dd4629.tar.bz2 opensim-SC_OLD-525ab2c2780d093e6f72d2054dca998620dd4629.tar.xz |
Thank you kindly, RandomHuman for a patch that:
The admin_close_region method removes a region from the simulator without deleting it.
The region can then be recreated by calling admin_create_region with the same UUID.
There is also a change to admin_create_region to facilitate this.The reason I want
to have this functionality is to make it possible to detach regions when they are
idle and recreate them on demand through a web interface. It's probably doable
using the existing methods by saving and loading oars, but it also doesn't seem
like that should be necessary.
Diffstat (limited to 'OpenSim/Region/Application')
-rw-r--r-- | OpenSim/Region/Application/OpenSimBase.cs | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs index 9e3dafb..a42fd3d 100644 --- a/OpenSim/Region/Application/OpenSimBase.cs +++ b/OpenSim/Region/Application/OpenSimBase.cs | |||
@@ -504,6 +504,37 @@ namespace OpenSim | |||
504 | } | 504 | } |
505 | 505 | ||
506 | /// <summary> | 506 | /// <summary> |
507 | /// Remove a region from the simulator without deleting it permanently. | ||
508 | /// </summary> | ||
509 | /// <param name="scene"></param> | ||
510 | /// <returns></returns> | ||
511 | public void CloseRegion(Scene scene) | ||
512 | { | ||
513 | // only need to check this if we are not at the | ||
514 | // root level | ||
515 | if ((m_sceneManager.CurrentScene != null) && | ||
516 | (m_sceneManager.CurrentScene.RegionInfo.RegionID == scene.RegionInfo.RegionID)) | ||
517 | { | ||
518 | m_sceneManager.TrySetCurrentScene(".."); | ||
519 | } | ||
520 | |||
521 | m_sceneManager.CloseScene(scene); | ||
522 | |||
523 | } | ||
524 | |||
525 | /// <summary> | ||
526 | /// Remove a region from the simulator without deleting it permanently. | ||
527 | /// </summary> | ||
528 | /// <param name="name"></param> | ||
529 | /// <returns></returns> | ||
530 | public void CloseRegion(string name) | ||
531 | { | ||
532 | Scene target; | ||
533 | if (m_sceneManager.TryGetScene(name, out target)) | ||
534 | CloseRegion(target); | ||
535 | } | ||
536 | |||
537 | /// <summary> | ||
507 | /// Create a scene and its initial base structures. | 538 | /// Create a scene and its initial base structures. |
508 | /// </summary> | 539 | /// </summary> |
509 | /// <param name="regionInfo"></param> | 540 | /// <param name="regionInfo"></param> |