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authorJustin Clark-Casey (justincc)2013-09-27 19:14:21 +0100
committerJustin Clark-Casey (justincc)2013-09-27 22:29:10 +0100
commite6c0267def09280761a6f2cbc668b2d0ad7f2753 (patch)
tree5ee0d4e25b3f5387e694c64325760d3221a2ad06 /OpenSim/Region/Application
parentminor code formatting for the sake of consistency and readability (diff)
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refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly.
Adds IScene.CloseAgent() to replace RemoveClient()
Diffstat (limited to 'OpenSim/Region/Application')
-rw-r--r--OpenSim/Region/Application/OpenSim.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs
index a7fe226..12250df 100644
--- a/OpenSim/Region/Application/OpenSim.cs
+++ b/OpenSim/Region/Application/OpenSim.cs
@@ -452,7 +452,7 @@ namespace OpenSim
452 else 452 else
453 presence.ControllingClient.Kick("\nThe OpenSim manager kicked you out.\n"); 453 presence.ControllingClient.Kick("\nThe OpenSim manager kicked you out.\n");
454 454
455 presence.Scene.IncomingCloseAgent(presence.UUID, force); 455 presence.Scene.CloseAgent(presence.UUID, force);
456 break; 456 break;
457 } 457 }
458 } 458 }