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authorMW2007-09-08 07:50:31 +0000
committerMW2007-09-08 07:50:31 +0000
commitc29df824c2db40ccdfbaf7ac6f166c578d77db3a (patch)
tree1e9513d9c5f8d9da48ece5ce796f4d80b5796d82 /OpenSim/Region/Application
parentadded SQLiteAssetData class first pass. This should work, (diff)
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Converted the LSL scripting engine into a IRegionModule, so now all "modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back).
Removed the reference to OpenJpeg in the DynamicTextureModule, to see if that was causing the build problem someone is having. Added a Temporary fix for the "existing connection was forcibly closed by the remote host" exception on windows when a user logs out of a multiregion instance. Some early work to prepare for improving the way clients are updated (about prims etc).
Diffstat (limited to 'OpenSim/Region/Application')
-rw-r--r--OpenSim/Region/Application/OpenSimMain.cs18
1 files changed, 9 insertions, 9 deletions
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs
index 1170f80..9e0bc09 100644
--- a/OpenSim/Region/Application/OpenSimMain.cs
+++ b/OpenSim/Region/Application/OpenSimMain.cs
@@ -191,8 +191,8 @@ namespace OpenSim
191 MainLog.Instance.Verbose("Loading Shared Modules"); 191 MainLog.Instance.Verbose("Loading Shared Modules");
192 m_moduleLoader.LoadDefaultSharedModules(m_exceptSharedModules); 192 m_moduleLoader.LoadDefaultSharedModules(m_exceptSharedModules);
193 193
194 // Load all script engines found 194 // Load all script engines found (scripting engine is now a IRegionModule so loaded in the module loader
195 OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineLoader ScriptEngineLoader = new OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineLoader(m_log); 195 // OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineLoader ScriptEngineLoader = new OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineLoader(m_log);
196 196
197 for (int i = 0; i < configFiles.Length; i++) 197 for (int i = 0; i < configFiles.Length; i++)
198 { 198 {
@@ -209,11 +209,11 @@ namespace OpenSim
209 scene.SetModuleInterfaces(); 209 scene.SetModuleInterfaces();
210 210
211 // Check if we have a script engine to load 211 // Check if we have a script engine to load
212 if (m_scriptEngine != null && m_scriptEngine != "") 212 //if (m_scriptEngine != null && m_scriptEngine != "")
213 { 213 //{
214 OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineInterface ScriptEngine = ScriptEngineLoader.LoadScriptEngine(m_scriptEngine); 214 // OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineInterface ScriptEngine = ScriptEngineLoader.LoadScriptEngine(m_scriptEngine);
215 scene.AddScriptEngine(ScriptEngine, m_log); 215 // scene.AddScriptEngine(ScriptEngine, m_log);
216 } 216 //}
217 217
218 //Server side object editing permissions checking 218 //Server side object editing permissions checking
219 if (m_permissions) 219 if (m_permissions)
@@ -371,7 +371,7 @@ namespace OpenSim
371 /// <param name="cmdparams">Additional arguments passed to the command</param> 371 /// <param name="cmdparams">Additional arguments passed to the command</param>
372 public void RunCmd(string command, string[] cmdparams) 372 public void RunCmd(string command, string[] cmdparams)
373 { 373 {
374 if ((m_consoleRegion == null) || (command == "change-region") || (command == "shutdown")) 374 if ((m_consoleRegion == null) || (command == "change-region") || (command == "shutdown"))
375 { 375 {
376 switch (command) 376 switch (command)
377 { 377 {
@@ -603,7 +603,7 @@ namespace OpenSim
603 string result = ""; 603 string result = "";
604 for (int i = pos; i < commandParams.Length; i++) 604 for (int i = pos; i < commandParams.Length; i++)
605 { 605 {
606 result += commandParams[i] +" "; 606 result += commandParams[i] + " ";
607 } 607 }
608 result = result.TrimEnd(' '); 608 result = result.TrimEnd(' ');
609 return result; 609 return result;