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authordiva2009-05-15 05:00:25 +0000
committerdiva2009-05-15 05:00:25 +0000
commit5e4fc6e91e5edffd1dc23af4f583d6294f394a3d (patch)
tree497076db68193be2d14fc3788c1d80c74d8c977d /OpenSim/Region/Application
parentsome sculpted prim geometry accuracy and meshing speed improvements (diff)
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Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.
This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now
Diffstat (limited to 'OpenSim/Region/Application')
-rw-r--r--OpenSim/Region/Application/OpenSimBase.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index 53cba9f..cc1f59a 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -673,7 +673,7 @@ namespace OpenSim
673 clientServer 673 clientServer
674 = m_clientStackManager.CreateServer( 674 = m_clientStackManager.CreateServer(
675 listenIP, ref port, proxyOffset, regionInfo.m_allow_alternate_ports, configSource, 675 listenIP, ref port, proxyOffset, regionInfo.m_allow_alternate_ports, configSource,
676 m_assetCache, circuitManager); 676 circuitManager);
677 } 677 }
678 else 678 else
679 { 679 {