diff options
Removed the reference to ClientManager from scene, as scene really shouldn't have a direct reference to the UDP/Packet server's clientmanager, instead it should send all data through the ScenePresences.
For those functions that was using the clientManager's foreachClient(delegate) method, there is now a ForEachScenePresence(delegate) in scene.
This change helps with the decoupling of client packet functions from the scene functions.
Diffstat (limited to 'OpenSim/Region/Application')
-rw-r--r-- | OpenSim/Region/Application/OpenSimMain.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs index 6f64512..ab03ed1 100644 --- a/OpenSim/Region/Application/OpenSimMain.cs +++ b/OpenSim/Region/Application/OpenSimMain.cs | |||
@@ -213,7 +213,7 @@ namespace OpenSim | |||
213 | 213 | ||
214 | StorageManager tmpStoreManager = new StorageManager("OpenSim.DataStore.NullStorage.dll", regionDat.DataStore, regionDat.RegionName); | 214 | StorageManager tmpStoreManager = new StorageManager("OpenSim.DataStore.NullStorage.dll", regionDat.DataStore, regionDat.RegionName); |
215 | 215 | ||
216 | LocalWorld = new Scene(udpServer.PacketServer.ClientManager, regionDat, authenBase, commsManager, this.AssetCache, tmpStoreManager, httpServer); | 216 | LocalWorld = new Scene( regionDat, authenBase, commsManager, this.AssetCache, tmpStoreManager, httpServer); |
217 | this.m_localWorld.Add(LocalWorld); | 217 | this.m_localWorld.Add(LocalWorld); |
218 | 218 | ||
219 | udpServer.LocalWorld = LocalWorld; | 219 | udpServer.LocalWorld = LocalWorld; |