aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Application
diff options
context:
space:
mode:
authorMelanie2012-01-31 02:19:34 +0100
committerMelanie2012-01-31 02:19:34 +0100
commit71012ef8836fe75b441d86b5a3ba2c3fa4014032 (patch)
tree4f43df2c84ea24901741372ad31cd9178836f75d /OpenSim/Region/Application
parentComment debug spam (diff)
downloadopensim-SC_OLD-71012ef8836fe75b441d86b5a3ba2c3fa4014032.zip
opensim-SC_OLD-71012ef8836fe75b441d86b5a3ba2c3fa4014032.tar.gz
opensim-SC_OLD-71012ef8836fe75b441d86b5a3ba2c3fa4014032.tar.bz2
opensim-SC_OLD-71012ef8836fe75b441d86b5a3ba2c3fa4014032.tar.xz
Make parcel sale overlays work. No auction support.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Application/OpenSimBase.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index df6a17b..6e26c0e 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -432,6 +432,9 @@ namespace OpenSim
432 // TODO : Try setting resource for region xstats here on scene 432 // TODO : Try setting resource for region xstats here on scene
433 MainServer.Instance.AddStreamHandler(new Region.Framework.Scenes.RegionStatsHandler(regionInfo)); 433 MainServer.Instance.AddStreamHandler(new Region.Framework.Scenes.RegionStatsHandler(regionInfo));
434 434
435 scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID);
436 scene.EventManager.TriggerParcelPrimCountUpdate();
437
435 if (scene.SnmpService != null) 438 if (scene.SnmpService != null)
436 { 439 {
437 scene.SnmpService.BootInfo("Grid Registration in progress", scene); 440 scene.SnmpService.BootInfo("Grid Registration in progress", scene);
@@ -460,9 +463,6 @@ namespace OpenSim
460 scene.SnmpService.BootInfo("Grid Registration done", scene); 463 scene.SnmpService.BootInfo("Grid Registration done", scene);
461 } 464 }
462 465
463 scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID);
464 scene.EventManager.TriggerParcelPrimCountUpdate();
465
466 // We need to do this after we've initialized the 466 // We need to do this after we've initialized the
467 // scripting engines. 467 // scripting engines.
468 scene.CreateScriptInstances(); 468 scene.CreateScriptInstances();