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author | Teravus Ovares | 2008-03-21 05:54:56 +0000 |
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committer | Teravus Ovares | 2008-03-21 05:54:56 +0000 |
commit | 0cb05c19529a110c996387bae8ba2047c3232851 (patch) | |
tree | 6c1b59a1ed51ff50629865b76146126b52c24c2f /OpenSim/Region/Application | |
parent | * Removed more encoding faults. (diff) | |
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* Updated ray tracing code. It's now good enough to use when the XYZ vector components of the scale have a difference of less then 4.5 meters.
* When a new prim is created and raytracing is called for, raytrace from the camera position to the ground in the direction of the Norm(RayEnd - RayStart).
* If we got a hit based on our camera, create the new prim at the edge of the prim we hit.
* Don't raytrace if the difference between any component of the vector exceeds 4.5meters.
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