diff options
Sqlite datastore should now save the textures and extraparams data (used by sculpties) correctly. [Really need to add a ExtraParams field to the sqlite database though, but for now I have combined their data so that we don't lose backward compatibility, know a couple of people have been using the datastore already].
Now have a rough day/night cycle (the movement of the sun needs to be made smoother but for now it is better than we had I think).
Added dalien's patch (issue 294) for saving and loading prims to a xml file (think he will be modifying these to be import/export functions and maybe writing a xml datastore for backups).
Some preliminary work on task inventory (ie object's/prim's inventory).
Added place holder data for AvatarProperties (ie a avatar's profile). Should we store this sort of data on the user server or have another server for it (a normal webserver should work).
Added a few more method to IClientAPI.
Sure there is something I'm forgeting.
Diffstat (limited to 'OpenSim/Region/Application/OpenSimMain.cs')
-rw-r--r-- | OpenSim/Region/Application/OpenSimMain.cs | 24 |
1 files changed, 23 insertions, 1 deletions
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs index 3fc6662..327a3c2 100644 --- a/OpenSim/Region/Application/OpenSimMain.cs +++ b/OpenSim/Region/Application/OpenSimMain.cs | |||
@@ -340,6 +340,28 @@ namespace OpenSim | |||
340 | } | 340 | } |
341 | break; | 341 | break; |
342 | 342 | ||
343 | case "save-xml": | ||
344 | if (cmdparams.Length > 0) | ||
345 | { | ||
346 | m_localScenes[0].SavePrimsToXml(cmdparams[0]); | ||
347 | } | ||
348 | else | ||
349 | { | ||
350 | m_localScenes[0].SavePrimsToXml("test.xml"); | ||
351 | } | ||
352 | break; | ||
353 | |||
354 | case "load-xml": | ||
355 | if (cmdparams.Length > 0) | ||
356 | { | ||
357 | m_localScenes[0].LoadPrimsFromXml(cmdparams[0]); | ||
358 | } | ||
359 | else | ||
360 | { | ||
361 | m_localScenes[0].LoadPrimsFromXml("test.xml"); | ||
362 | } | ||
363 | break; | ||
364 | |||
343 | case "terrain": | 365 | case "terrain": |
344 | string result = ""; | 366 | string result = ""; |
345 | foreach (Scene scene in m_localScenes) | 367 | foreach (Scene scene in m_localScenes) |
@@ -357,7 +379,7 @@ namespace OpenSim | |||
357 | if (scene.RegionInfo.RegionName.ToLower() == cmdparams[0].ToLower()) | 379 | if (scene.RegionInfo.RegionName.ToLower() == cmdparams[0].ToLower()) |
358 | { | 380 | { |
359 | string[] tmpCmdparams = new string[cmdparams.Length - 1]; | 381 | string[] tmpCmdparams = new string[cmdparams.Length - 1]; |
360 | cmdparams.CopyTo(tmpCmdparams,1); | 382 | cmdparams.CopyTo(tmpCmdparams, 1); |
361 | 383 | ||
362 | if (!scene.Terrain.RunTerrainCmd(tmpCmdparams, ref result2, scene.RegionInfo.RegionName)) | 384 | if (!scene.Terrain.RunTerrainCmd(tmpCmdparams, ref result2, scene.RegionInfo.RegionName)) |
363 | { | 385 | { |