diff options
Start of Inventory service, currently only (partially) functional in standalone mode and using sqlite).
In standalone mode, if you have account authenticate turned on (setting in opensim.ini) then when you create a new account, a set of inventory is created for that account and stored in database (currently only a set of empty folders). Then during login the database is search for that set and sent to the client in the login response.
More functions will be added soon, like creating new folders (and a bit later items) from the client inventory window.
Diffstat (limited to 'OpenSim/Region/Application/OpenSimMain.cs')
-rw-r--r-- | OpenSim/Region/Application/OpenSimMain.cs | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs index cd53728..4b95e02 100644 --- a/OpenSim/Region/Application/OpenSimMain.cs +++ b/OpenSim/Region/Application/OpenSimMain.cs | |||
@@ -155,7 +155,7 @@ namespace OpenSim | |||
155 | } | 155 | } |
156 | 156 | ||
157 | // Load all script engines found | 157 | // Load all script engines found |
158 | OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineLoader ScriptEngineLoader = new OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineLoader(); | 158 | //OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineLoader ScriptEngineLoader = new OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineLoader(); |
159 | 159 | ||
160 | for (int i = 0; i < configFiles.Length; i++) | 160 | for (int i = 0; i < configFiles.Length; i++) |
161 | { | 161 | { |
@@ -184,10 +184,6 @@ namespace OpenSim | |||
184 | { | 184 | { |
185 | this.m_udpServers[i].ServerListener(); | 185 | this.m_udpServers[i].ServerListener(); |
186 | } | 186 | } |
187 | |||
188 | |||
189 | |||
190 | |||
191 | } | 187 | } |
192 | 188 | ||
193 | private static void CreateDefaultRegionInfoXml(string fileName) | 189 | private static void CreateDefaultRegionInfoXml(string fileName) |