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authormingchen2007-08-17 15:45:49 +0000
committermingchen2007-08-17 15:45:49 +0000
commitd3660ed2692863757214f92c02b5b9e9d7f683cf (patch)
tree2595969e44eb13c34ca5c9231629971aef814f4f /OpenSim/Region/Application/OpenSimMain.cs
parent* Added support for the IMG-format loader to terrain's load-tile function. (diff)
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*Moved network_servers_info.xml into OpenSim.ini under [Network]
Diffstat (limited to 'OpenSim/Region/Application/OpenSimMain.cs')
-rw-r--r--OpenSim/Region/Application/OpenSimMain.cs12
1 files changed, 7 insertions, 5 deletions
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs
index 71fa2c0..e58fb2a 100644
--- a/OpenSim/Region/Application/OpenSimMain.cs
+++ b/OpenSim/Region/Application/OpenSimMain.cs
@@ -102,6 +102,7 @@ namespace OpenSim
102 102
103 protected void ReadConfigSettings(IConfigSource configSource) 103 protected void ReadConfigSettings(IConfigSource configSource)
104 { 104 {
105 m_networkServersInfo = new NetworkServersInfo();
105 m_sandbox = !configSource.Configs["Startup"].GetBoolean("gridmode", false); 106 m_sandbox = !configSource.Configs["Startup"].GetBoolean("gridmode", false);
106 m_physicsEngine = configSource.Configs["Startup"].GetString("physics", "basicphysics"); 107 m_physicsEngine = configSource.Configs["Startup"].GetString("physics", "basicphysics");
107 m_silent = configSource.Configs["Startup"].GetBoolean("noverbose", false); 108 m_silent = configSource.Configs["Startup"].GetBoolean("noverbose", false);
@@ -114,6 +115,8 @@ namespace OpenSim
114 standaloneWelcomeMessage = configSource.Configs["StandAlone"].GetString("welcome_message", "Welcome to OpenSim"); 115 standaloneWelcomeMessage = configSource.Configs["StandAlone"].GetString("welcome_message", "Welcome to OpenSim");
115 standaloneInventoryPlugin = configSource.Configs["StandAlone"].GetString("inventory_plugin", "OpenSim.Framework.Data.SQLite.dll"); 116 standaloneInventoryPlugin = configSource.Configs["StandAlone"].GetString("inventory_plugin", "OpenSim.Framework.Data.SQLite.dll");
116 standaloneUserPlugin = configSource.Configs["StandAlone"].GetString("userDatabase_plugin", "OpenSim.Framework.Data.DB4o.dll"); 117 standaloneUserPlugin = configSource.Configs["StandAlone"].GetString("userDatabase_plugin", "OpenSim.Framework.Data.DB4o.dll");
118
119 m_networkServersInfo.loadFromConfiguration(configSource);
117 } 120 }
118 121
119 /// <summary> 122 /// <summary>
@@ -134,9 +137,9 @@ namespace OpenSim
134 if (m_sandbox) 137 if (m_sandbox)
135 { 138 {
136 CommunicationsLocal.LocalSettings settings = new CommunicationsLocal.LocalSettings(standaloneWelcomeMessage, standaloneAuthenticate, standaloneInventoryPlugin, standaloneUserPlugin); 139 CommunicationsLocal.LocalSettings settings = new CommunicationsLocal.LocalSettings(standaloneWelcomeMessage, standaloneAuthenticate, standaloneInventoryPlugin, standaloneUserPlugin);
137 CommunicationsLocal localComms = new CommunicationsLocal(m_networkServersInfo, m_httpServer, m_assetCache, settings); 140 CommunicationsLocal localComms = new CommunicationsLocal(m_networkServersInfo, m_httpServer, m_assetCache, settings);
138 m_commsManager = localComms; 141 m_commsManager = localComms;
139 if(standaloneAuthenticate) 142 if (standaloneAuthenticate)
140 { 143 {
141 this.CreateAccount = localComms.doCreate; 144 this.CreateAccount = localComms.doCreate;
142 } 145 }
@@ -164,7 +167,7 @@ namespace OpenSim
164 167
165 // Load all script engines found 168 // Load all script engines found
166 OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineLoader ScriptEngineLoader = new OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineLoader(m_log); 169 OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineLoader ScriptEngineLoader = new OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineLoader(m_log);
167 170
168 for (int i = 0; i < configFiles.Length; i++) 171 for (int i = 0; i < configFiles.Length; i++)
169 { 172 {
170 //Console.WriteLine("Loading region config file"); 173 //Console.WriteLine("Loading region config file");
@@ -174,7 +177,7 @@ namespace OpenSim
174 UDPServer udpServer; 177 UDPServer udpServer;
175 Scene scene = SetupScene(regionInfo, out udpServer); 178 Scene scene = SetupScene(regionInfo, out udpServer);
176 179
177 180
178 OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineInterface ScriptEngine = ScriptEngineLoader.LoadScriptEngine("DotNetEngine"); 181 OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineInterface ScriptEngine = ScriptEngineLoader.LoadScriptEngine("DotNetEngine");
179 scene.AddScriptEngine(ScriptEngine, m_log); 182 scene.AddScriptEngine(ScriptEngine, m_log);
180 // TODO: TEMP load default script 183 // TODO: TEMP load default script
@@ -238,7 +241,6 @@ namespace OpenSim
238 241
239 protected override void Initialize() 242 protected override void Initialize()
240 { 243 {
241 m_networkServersInfo = new NetworkServersInfo("NETWORK SERVERS INFO", Path.Combine(Util.configDir(), "network_servers_information.xml"));
242 m_httpServerPort = m_networkServersInfo.HttpListenerPort; 244 m_httpServerPort = m_networkServersInfo.HttpListenerPort;
243 m_assetCache = new AssetCache("OpenSim.Region.GridInterfaces.Local.dll", m_networkServersInfo.AssetURL, m_networkServersInfo.AssetSendKey); 245 m_assetCache = new AssetCache("OpenSim.Region.GridInterfaces.Local.dll", m_networkServersInfo.AssetURL, m_networkServersInfo.AssetSendKey);
244 } 246 }