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authorMW2008-03-29 17:18:47 +0000
committerMW2008-03-29 17:18:47 +0000
commit7fcffa3a3a231a77d00bf2ec1772f0914073d28f (patch)
treeb5fa20f2a997edff3150f6643b7a123751e614f4 /OpenSim/Region/Application/OpenSimMain.cs
parentFix compiler warnings in BulletXPlugin. (diff)
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Re-enabled terrain texture generation for the world map. Adam can clean up/ sort it out when he gets time.
Most likely doesn't really work in grid mode as the generated textures are marked as temporary and I don't think they are updated to the asset server. We have to either live with these textures being sent to the asset server, and manually clean them out from time to time or wait until there is some asset management system in place. Also currently the texture is only generated at region startup, it is not updated after terraforming.
Diffstat (limited to 'OpenSim/Region/Application/OpenSimMain.cs')
-rw-r--r--OpenSim/Region/Application/OpenSimMain.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs
index afaf988..e77aa6b 100644
--- a/OpenSim/Region/Application/OpenSimMain.cs
+++ b/OpenSim/Region/Application/OpenSimMain.cs
@@ -506,6 +506,11 @@ namespace OpenSim
506 m_moduleLoader.InitialiseSharedModules(scene); 506 m_moduleLoader.InitialiseSharedModules(scene);
507 scene.SetModuleInterfaces(); 507 scene.SetModuleInterfaces();
508 508
509 //moved these here as the terrain texture has to be created after the modules are initialized
510 // and has to happen before the region is registered with the grid.
511 scene.CreateTerrainTexture(true);
512 scene.RegisterRegionWithGrid();
513
509 //Server side object editing permissions checking 514 //Server side object editing permissions checking
510 scene.PermissionsMngr.BypassPermissions = !m_permissions; 515 scene.PermissionsMngr.BypassPermissions = !m_permissions;
511 516