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authorMW2007-07-22 11:44:36 +0000
committerMW2007-07-22 11:44:36 +0000
commit70fa30204272e874b8e3acccdc2e22cd4e42b2b2 (patch)
tree2f6c3c0f3b3bd60d5972f8dea6b3abeae4dc9065 /OpenSim/Region/Application/OpenSimMain.cs
parent* Aerobic erosion now uses Navier Stokes algorithms for wind calculations. (diff)
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* Some work in progress code: Inventory cache, start of inventory server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be).
* Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Application/OpenSimMain.cs9
1 files changed, 6 insertions, 3 deletions
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs
index 6b7026c..d961b73 100644
--- a/OpenSim/Region/Application/OpenSimMain.cs
+++ b/OpenSim/Region/Application/OpenSimMain.cs
@@ -39,14 +39,16 @@ using OpenSim.Framework.Servers;
39using OpenSim.Framework.Types; 39using OpenSim.Framework.Types;
40using OpenSim.Framework.Configuration; 40using OpenSim.Framework.Configuration;
41using OpenSim.Physics.Manager; 41using OpenSim.Physics.Manager;
42using OpenSim.Region.Caches; 42
43using OpenSim.Region.ClientStack; 43using OpenSim.Region.ClientStack;
44using OpenSim.Region.Communications.Local; 44using OpenSim.Region.Communications.Local;
45using OpenSim.Region.Communications.OGS1; 45using OpenSim.Region.Communications.OGS1;
46using OpenSim.Framework.Communications.Caches;
46using OpenSim.Region.Environment.Scenes; 47using OpenSim.Region.Environment.Scenes;
47using OpenSim.Region.Environment; 48using OpenSim.Region.Environment;
48using System.Text; 49using System.Text;
49using System.Collections.Generic; 50using System.Collections.Generic;
51using OpenSim.Framework.Utilities;
50 52
51namespace OpenSim 53namespace OpenSim
52{ 54{
@@ -97,11 +99,11 @@ namespace OpenSim
97 99
98 if (m_sandbox) 100 if (m_sandbox)
99 { 101 {
100 m_commsManager = new CommunicationsLocal( m_networkServersInfo, m_httpServer); 102 m_commsManager = new CommunicationsLocal( m_networkServersInfo, m_httpServer, m_assetCache);
101 } 103 }
102 else 104 else
103 { 105 {
104 m_commsManager = new CommunicationsOGS1( m_networkServersInfo, m_httpServer ); 106 m_commsManager = new CommunicationsOGS1( m_networkServersInfo, m_httpServer , m_assetCache);
105 } 107 }
106 108
107 string path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Regions"); 109 string path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Regions");
@@ -137,6 +139,7 @@ namespace OpenSim
137 this.m_udpServers[i].ServerListener(); 139 this.m_udpServers[i].ServerListener();
138 } 140 }
139 141
142
140 } 143 }
141 144
142 protected override StorageManager CreateStorageManager(RegionInfo regionInfo) 145 protected override StorageManager CreateStorageManager(RegionInfo regionInfo)