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author | Tleiades Hax | 2007-10-13 09:21:08 +0000 |
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committer | Tleiades Hax | 2007-10-13 09:21:08 +0000 |
commit | f6aeff6cc3f6ebc58db702206d469718d19b7ba0 (patch) | |
tree | 468fb8483a2cd03e472a6988ef60f1c8ff01c07e /OpenSim/Region/Application/OpenSimMain.cs | |
parent | (no commit message) (diff) | |
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Added capbility to use MySQL as the database backend in stand alone mode for assets and inventory.
Added asset_plugin key to "StandAlone" section of OpenSim.ini
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Application/OpenSimMain.cs | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs index 7af8064..20152d8 100644 --- a/OpenSim/Region/Application/OpenSimMain.cs +++ b/OpenSim/Region/Application/OpenSimMain.cs | |||
@@ -80,7 +80,6 @@ namespace OpenSim | |||
80 | private string standaloneWelcomeMessage = null; | 80 | private string standaloneWelcomeMessage = null; |
81 | private string standaloneInventoryPlugin = "OpenSim.Framework.Data.SQLite.dll"; | 81 | private string standaloneInventoryPlugin = "OpenSim.Framework.Data.SQLite.dll"; |
82 | private string standaloneUserPlugin = "OpenSim.Framework.Data.DB4o.dll"; | 82 | private string standaloneUserPlugin = "OpenSim.Framework.Data.DB4o.dll"; |
83 | private string standaloneAssetPlugin = "OpenSim.Framework.Data.SQLite.dll"; | ||
84 | 83 | ||
85 | private string m_assetStorage = "db4o"; | 84 | private string m_assetStorage = "db4o"; |
86 | 85 | ||
@@ -132,7 +131,6 @@ namespace OpenSim | |||
132 | standaloneAuthenticate = configSource.Configs["StandAlone"].GetBoolean("accounts_authenticate", false); | 131 | standaloneAuthenticate = configSource.Configs["StandAlone"].GetBoolean("accounts_authenticate", false); |
133 | standaloneWelcomeMessage = configSource.Configs["StandAlone"].GetString("welcome_message", "Welcome to OpenSim"); | 132 | standaloneWelcomeMessage = configSource.Configs["StandAlone"].GetString("welcome_message", "Welcome to OpenSim"); |
134 | standaloneInventoryPlugin = configSource.Configs["StandAlone"].GetString("inventory_plugin", "OpenSim.Framework.Data.SQLite.dll"); | 133 | standaloneInventoryPlugin = configSource.Configs["StandAlone"].GetString("inventory_plugin", "OpenSim.Framework.Data.SQLite.dll"); |
135 | standaloneAssetPlugin = configSource.Configs["StandAlone"].GetString("userDatabase_plugin", "OpenSim.Framework.Data.SQLite.dll"); | ||
136 | standaloneUserPlugin = configSource.Configs["StandAlone"].GetString("userDatabase_plugin", "OpenSim.Framework.Data.DB4o.dll"); | 134 | standaloneUserPlugin = configSource.Configs["StandAlone"].GetString("userDatabase_plugin", "OpenSim.Framework.Data.DB4o.dll"); |
137 | 135 | ||
138 | m_networkServersInfo.loadFromConfiguration(configSource); | 136 | m_networkServersInfo.loadFromConfiguration(configSource); |
@@ -285,7 +283,7 @@ namespace OpenSim | |||
285 | } | 283 | } |
286 | else | 284 | else |
287 | { | 285 | { |
288 | assetServer = new SQLAssetServer(standaloneAssetPlugin); | 286 | assetServer = new SQLAssetServer("OpenSim.Framework.Data.SQLite.dll"); |
289 | } | 287 | } |
290 | assetServer.SetServerInfo(m_networkServersInfo.AssetURL, m_networkServersInfo.AssetSendKey); | 288 | assetServer.SetServerInfo(m_networkServersInfo.AssetURL, m_networkServersInfo.AssetSendKey); |
291 | m_assetCache = new AssetCache(assetServer); | 289 | m_assetCache = new AssetCache(assetServer); |