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author | Melanie | 2012-01-31 02:19:34 +0100 |
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committer | Melanie | 2012-01-31 02:19:34 +0100 |
commit | 71012ef8836fe75b441d86b5a3ba2c3fa4014032 (patch) | |
tree | 4f43df2c84ea24901741372ad31cd9178836f75d /OpenSim/Region/Application/OpenSimBase.cs | |
parent | Comment debug spam (diff) | |
download | opensim-SC_OLD-71012ef8836fe75b441d86b5a3ba2c3fa4014032.zip opensim-SC_OLD-71012ef8836fe75b441d86b5a3ba2c3fa4014032.tar.gz opensim-SC_OLD-71012ef8836fe75b441d86b5a3ba2c3fa4014032.tar.bz2 opensim-SC_OLD-71012ef8836fe75b441d86b5a3ba2c3fa4014032.tar.xz |
Make parcel sale overlays work. No auction support.
Diffstat (limited to 'OpenSim/Region/Application/OpenSimBase.cs')
-rw-r--r-- | OpenSim/Region/Application/OpenSimBase.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs index df6a17b..6e26c0e 100644 --- a/OpenSim/Region/Application/OpenSimBase.cs +++ b/OpenSim/Region/Application/OpenSimBase.cs | |||
@@ -432,6 +432,9 @@ namespace OpenSim | |||
432 | // TODO : Try setting resource for region xstats here on scene | 432 | // TODO : Try setting resource for region xstats here on scene |
433 | MainServer.Instance.AddStreamHandler(new Region.Framework.Scenes.RegionStatsHandler(regionInfo)); | 433 | MainServer.Instance.AddStreamHandler(new Region.Framework.Scenes.RegionStatsHandler(regionInfo)); |
434 | 434 | ||
435 | scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID); | ||
436 | scene.EventManager.TriggerParcelPrimCountUpdate(); | ||
437 | |||
435 | if (scene.SnmpService != null) | 438 | if (scene.SnmpService != null) |
436 | { | 439 | { |
437 | scene.SnmpService.BootInfo("Grid Registration in progress", scene); | 440 | scene.SnmpService.BootInfo("Grid Registration in progress", scene); |
@@ -460,9 +463,6 @@ namespace OpenSim | |||
460 | scene.SnmpService.BootInfo("Grid Registration done", scene); | 463 | scene.SnmpService.BootInfo("Grid Registration done", scene); |
461 | } | 464 | } |
462 | 465 | ||
463 | scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID); | ||
464 | scene.EventManager.TriggerParcelPrimCountUpdate(); | ||
465 | |||
466 | // We need to do this after we've initialized the | 466 | // We need to do this after we've initialized the |
467 | // scripting engines. | 467 | // scripting engines. |
468 | scene.CreateScriptInstances(); | 468 | scene.CreateScriptInstances(); |