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authorJustin Clark-Casey (justincc)2011-09-16 00:36:43 +0100
committerJustin Clark-Casey (justincc)2011-09-16 00:36:43 +0100
commit90466515839eb34d7fd9984c92f1970ab5d6f3ad (patch)
treef034982a17d72c6394383960b02d21c1df960f62 /OpenSim/Region/Application/OpenSimBase.cs
parentOn standalone, by default create the necessary minimum body parts and clothes... (diff)
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Pass any region scope through to the CreateUser() method
Diffstat (limited to 'OpenSim/Region/Application/OpenSimBase.cs')
-rw-r--r--OpenSim/Region/Application/OpenSimBase.cs13
1 files changed, 11 insertions, 2 deletions
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index 8662ea8..54caac4 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -422,6 +422,14 @@ namespace OpenSim
422 return clientServer; 422 return clientServer;
423 } 423 }
424 424
425 /// <summary>
426 /// Try to set up the estate owner for the given scene.
427 /// </summary>
428 /// <remarks>
429 /// The involves asking the user for information about the user on the console. If the user does not already
430 /// exist then it is created.
431 /// </remarks>
432 /// <param name="scene"></param>
425 private void SetUpEstateOwner(Scene scene) 433 private void SetUpEstateOwner(Scene scene)
426 { 434 {
427 RegionInfo regionInfo = scene.RegionInfo; 435 RegionInfo regionInfo = scene.RegionInfo;
@@ -453,8 +461,9 @@ namespace OpenSim
453 string password = MainConsole.Instance.PasswdPrompt("Password"); 461 string password = MainConsole.Instance.PasswdPrompt("Password");
454 string email = MainConsole.Instance.CmdPrompt("Email", ""); 462 string email = MainConsole.Instance.CmdPrompt("Email", "");
455 463
456 // TODO: Where do we put m_regInfo.ScopeID? 464 account
457 account = ((UserAccountService)scene.UserAccountService).CreateUser(first, last, password, email); 465 = ((UserAccountService)scene.UserAccountService).CreateUser(
466 regionInfo.ScopeID, first, last, password, email);
458 } 467 }
459// } 468// }
460 } 469 }