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authorJustin Clark-Casey (justincc)2012-07-25 22:29:40 +0100
committerJustin Clark-Casey (justincc)2012-07-25 22:29:40 +0100
commita1e99642c19810f98084e77723df1e242d2c26d0 (patch)
tree24884797a683355fa862621310d82f37067c7813 /OpenSim/Region/Application/OpenSimBase.cs
parentMake SceneManager.OnRegionsReadyStatusChange event available. (diff)
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Add experimental "OpenSim object memory churn" statistics to output of region console "show stats" command
This aims to capture the amount of memory that OpenSim turns over whilst operating a region. This memory is not lost - apart from leaks it is reclaimed by the garbage collector. However, the more memory that gets turned over the more work the GC has to do to reclaim it.
Diffstat (limited to 'OpenSim/Region/Application/OpenSimBase.cs')
-rw-r--r--OpenSim/Region/Application/OpenSimBase.cs36
1 files changed, 19 insertions, 17 deletions
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index 3271555..825c4c4 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -285,7 +285,7 @@ namespace OpenSim
285 285
286 private void HandleCommanderCommand(string module, string[] cmd) 286 private void HandleCommanderCommand(string module, string[] cmd)
287 { 287 {
288 m_sceneManager.SendCommandToPluginModules(cmd); 288 SceneManager.SendCommandToPluginModules(cmd);
289 } 289 }
290 290
291 private void HandleCommanderHelp(string module, string[] cmd) 291 private void HandleCommanderHelp(string module, string[] cmd)
@@ -303,7 +303,10 @@ namespace OpenSim
303 // Called from base.StartUp() 303 // Called from base.StartUp()
304 304
305 m_httpServerPort = m_networkServersInfo.HttpListenerPort; 305 m_httpServerPort = m_networkServersInfo.HttpListenerPort;
306 m_sceneManager.OnRestartSim += handleRestartRegion; 306 SceneManager.OnRestartSim += handleRestartRegion;
307
308 // Only start the memory watchdog once all regions are ready
309 SceneManager.OnRegionsReadyStatusChange += sm => MemoryWatchdog.Enabled = sm.AllRegionsReady;
307 } 310 }
308 311
309 /// <summary> 312 /// <summary>
@@ -412,7 +415,7 @@ namespace OpenSim
412 // scripting engines. 415 // scripting engines.
413 scene.CreateScriptInstances(); 416 scene.CreateScriptInstances();
414 417
415 m_sceneManager.Add(scene); 418 SceneManager.Add(scene);
416 419
417 if (m_autoCreateClientStack) 420 if (m_autoCreateClientStack)
418 { 421 {
@@ -432,7 +435,6 @@ namespace OpenSim
432 mscene = scene; 435 mscene = scene;
433 436
434 scene.Start(); 437 scene.Start();
435
436 scene.StartScripts(); 438 scene.StartScripts();
437 439
438 return clientServer; 440 return clientServer;
@@ -561,14 +563,14 @@ namespace OpenSim
561 { 563 {
562 // only need to check this if we are not at the 564 // only need to check this if we are not at the
563 // root level 565 // root level
564 if ((m_sceneManager.CurrentScene != null) && 566 if ((SceneManager.CurrentScene != null) &&
565 (m_sceneManager.CurrentScene.RegionInfo.RegionID == scene.RegionInfo.RegionID)) 567 (SceneManager.CurrentScene.RegionInfo.RegionID == scene.RegionInfo.RegionID))
566 { 568 {
567 m_sceneManager.TrySetCurrentScene(".."); 569 SceneManager.TrySetCurrentScene("..");
568 } 570 }
569 571
570 scene.DeleteAllSceneObjects(); 572 scene.DeleteAllSceneObjects();
571 m_sceneManager.CloseScene(scene); 573 SceneManager.CloseScene(scene);
572 ShutdownClientServer(scene.RegionInfo); 574 ShutdownClientServer(scene.RegionInfo);
573 575
574 if (!cleanup) 576 if (!cleanup)
@@ -610,7 +612,7 @@ namespace OpenSim
610 public void RemoveRegion(string name, bool cleanUp) 612 public void RemoveRegion(string name, bool cleanUp)
611 { 613 {
612 Scene target; 614 Scene target;
613 if (m_sceneManager.TryGetScene(name, out target)) 615 if (SceneManager.TryGetScene(name, out target))
614 RemoveRegion(target, cleanUp); 616 RemoveRegion(target, cleanUp);
615 } 617 }
616 618
@@ -623,13 +625,13 @@ namespace OpenSim
623 { 625 {
624 // only need to check this if we are not at the 626 // only need to check this if we are not at the
625 // root level 627 // root level
626 if ((m_sceneManager.CurrentScene != null) && 628 if ((SceneManager.CurrentScene != null) &&
627 (m_sceneManager.CurrentScene.RegionInfo.RegionID == scene.RegionInfo.RegionID)) 629 (SceneManager.CurrentScene.RegionInfo.RegionID == scene.RegionInfo.RegionID))
628 { 630 {
629 m_sceneManager.TrySetCurrentScene(".."); 631 SceneManager.TrySetCurrentScene("..");
630 } 632 }
631 633
632 m_sceneManager.CloseScene(scene); 634 SceneManager.CloseScene(scene);
633 ShutdownClientServer(scene.RegionInfo); 635 ShutdownClientServer(scene.RegionInfo);
634 } 636 }
635 637
@@ -641,7 +643,7 @@ namespace OpenSim
641 public void CloseRegion(string name) 643 public void CloseRegion(string name)
642 { 644 {
643 Scene target; 645 Scene target;
644 if (m_sceneManager.TryGetScene(name, out target)) 646 if (SceneManager.TryGetScene(name, out target))
645 CloseRegion(target); 647 CloseRegion(target);
646 } 648 }
647 649
@@ -897,7 +899,7 @@ namespace OpenSim
897 899
898 try 900 try
899 { 901 {
900 m_sceneManager.Close(); 902 SceneManager.Close();
901 } 903 }
902 catch (Exception e) 904 catch (Exception e)
903 { 905 {
@@ -922,7 +924,7 @@ namespace OpenSim
922 /// <param name="usernum">The first out parameter describing the number of all the avatars in the Region server</param> 924 /// <param name="usernum">The first out parameter describing the number of all the avatars in the Region server</param>
923 public void GetAvatarNumber(out int usernum) 925 public void GetAvatarNumber(out int usernum)
924 { 926 {
925 usernum = m_sceneManager.GetCurrentSceneAvatars().Count; 927 usernum = SceneManager.GetCurrentSceneAvatars().Count;
926 } 928 }
927 929
928 /// <summary> 930 /// <summary>
@@ -931,7 +933,7 @@ namespace OpenSim
931 /// <param name="regionnum">The first out parameter describing the number of regions</param> 933 /// <param name="regionnum">The first out parameter describing the number of regions</param>
932 public void GetRegionNumber(out int regionnum) 934 public void GetRegionNumber(out int regionnum)
933 { 935 {
934 regionnum = m_sceneManager.Scenes.Count; 936 regionnum = SceneManager.Scenes.Count;
935 } 937 }
936 938
937 /// <summary> 939 /// <summary>