diff options
author | Diva Canto | 2010-05-09 13:39:56 -0700 |
---|---|---|
committer | Diva Canto | 2010-05-09 13:39:56 -0700 |
commit | b233a4b2cab3a39f9edc17130cd7c2f2f807d6bb (patch) | |
tree | 0f895f8334a1f98f3ed9f273906f989314400ce5 /OpenSim/Region/Application/OpenSimBase.cs | |
parent | Add Delete handler to SQLite (NG) (diff) | |
download | opensim-SC_OLD-b233a4b2cab3a39f9edc17130cd7c2f2f807d6bb.zip opensim-SC_OLD-b233a4b2cab3a39f9edc17130cd7c2f2f807d6bb.tar.gz opensim-SC_OLD-b233a4b2cab3a39f9edc17130cd7c2f2f807d6bb.tar.bz2 opensim-SC_OLD-b233a4b2cab3a39f9edc17130cd7c2f2f807d6bb.tar.xz |
* Fixed spamming the assets table with map tiles. The tile image ID is now stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone.
* Fixed small bug with map search where the local sim regions weren't found.
Diffstat (limited to 'OpenSim/Region/Application/OpenSimBase.cs')
-rw-r--r-- | OpenSim/Region/Application/OpenSimBase.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs index 06ffa91..83be61e 100644 --- a/OpenSim/Region/Application/OpenSimBase.cs +++ b/OpenSim/Region/Application/OpenSimBase.cs | |||
@@ -349,7 +349,7 @@ namespace OpenSim | |||
349 | 349 | ||
350 | // moved these here as the terrain texture has to be created after the modules are initialized | 350 | // moved these here as the terrain texture has to be created after the modules are initialized |
351 | // and has to happen before the region is registered with the grid. | 351 | // and has to happen before the region is registered with the grid. |
352 | scene.CreateTerrainTexture(false); | 352 | scene.CreateTerrainTexture(); |
353 | 353 | ||
354 | // TODO : Try setting resource for region xstats here on scene | 354 | // TODO : Try setting resource for region xstats here on scene |
355 | MainServer.Instance.AddStreamHandler(new Region.Framework.Scenes.RegionStatsHandler(regionInfo)); | 355 | MainServer.Instance.AddStreamHandler(new Region.Framework.Scenes.RegionStatsHandler(regionInfo)); |