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author | Melanie | 2010-01-10 03:03:18 +0000 |
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committer | Melanie | 2010-01-10 03:03:18 +0000 |
commit | 81d5a4b6d8d8548dde98cbf827d171bb1ebf96ba (patch) | |
tree | f8f820a1f62add2d945d768e1f306592027b2d0f /OpenSim/Region/Application/OpenSimBase.cs | |
parent | Fixes prim to prim collision. (diff) | |
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Remove "login disable", "login enable" and "login status" commands.
Diffstat (limited to 'OpenSim/Region/Application/OpenSimBase.cs')
-rw-r--r-- | OpenSim/Region/Application/OpenSimBase.cs | 31 |
1 files changed, 0 insertions, 31 deletions
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs index 391856b..cf2ab65 100644 --- a/OpenSim/Region/Application/OpenSimBase.cs +++ b/OpenSim/Region/Application/OpenSimBase.cs | |||
@@ -203,12 +203,6 @@ namespace OpenSim | |||
203 | plugin.PostInitialise(); | 203 | plugin.PostInitialise(); |
204 | } | 204 | } |
205 | 205 | ||
206 | // Only enable logins to the regions once we have completely finished starting up (apart from scripts) | ||
207 | if ((SceneManager.CurrentOrFirstScene != null) && (SceneManager.CurrentOrFirstScene.SceneGridService != null)) | ||
208 | { | ||
209 | SceneManager.CurrentOrFirstScene.SceneGridService.RegionLoginsEnabled = true; | ||
210 | } | ||
211 | |||
212 | AddPluginCommands(); | 206 | AddPluginCommands(); |
213 | } | 207 | } |
214 | 208 | ||
@@ -279,31 +273,6 @@ namespace OpenSim | |||
279 | } | 273 | } |
280 | 274 | ||
281 | /// <summary> | 275 | /// <summary> |
282 | /// Initialises the asset cache. This supports legacy configuration values | ||
283 | /// to ensure consistent operation, but values outside of that namespace | ||
284 | /// are handled by the more generic resolution mechanism provided by | ||
285 | /// the ResolveAssetServer virtual method. If extended resolution fails, | ||
286 | /// then the normal default action is taken. | ||
287 | /// Creation of the AssetCache is handled by ResolveAssetCache. This | ||
288 | /// function accepts a reference to the instantiated AssetServer and | ||
289 | /// returns an IAssetCache implementation, if possible. This is a virtual | ||
290 | /// method. | ||
291 | /// </summary> | ||
292 | public void ProcessLogin(bool LoginEnabled) | ||
293 | { | ||
294 | if (LoginEnabled) | ||
295 | { | ||
296 | m_log.Info("[LOGIN]: Login is now enabled."); | ||
297 | SceneManager.CurrentOrFirstScene.SceneGridService.RegionLoginsEnabled = true; | ||
298 | } | ||
299 | else | ||
300 | { | ||
301 | m_log.Info("[LOGIN]: Login is now disabled."); | ||
302 | SceneManager.CurrentOrFirstScene.SceneGridService.RegionLoginsEnabled = false; | ||
303 | } | ||
304 | } | ||
305 | |||
306 | /// <summary> | ||
307 | /// Execute the region creation process. This includes setting up scene infrastructure. | 276 | /// Execute the region creation process. This includes setting up scene infrastructure. |
308 | /// </summary> | 277 | /// </summary> |
309 | /// <param name="regionInfo"></param> | 278 | /// <param name="regionInfo"></param> |