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authorMelanie2012-08-01 22:36:24 +0100
committerMelanie2012-08-01 22:37:38 +0100
commitcf16ca9bdaad75d42213089e18c0ee8f8422bbd6 (patch)
tree95535b154bbb2eda07d217d2c3ac82f8a08cecb8 /OpenSim/Region/Application/OpenSimBase.cs
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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Create the ability for physics modules to request assets on demand by
themselves. For that, the physics module simply calls RequestAssetMethod, which in turn points to Scene.PhysicsRequestAsset. This gives physics access to the asset system without introducing unwanted knowledge of the scene class.
Diffstat (limited to 'OpenSim/Region/Application/OpenSimBase.cs')
-rw-r--r--OpenSim/Region/Application/OpenSimBase.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index 4084741..37cfe1d 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -700,6 +700,7 @@ namespace OpenSim
700 scene.LoadWorldMap(); 700 scene.LoadWorldMap();
701 701
702 scene.PhysicsScene = GetPhysicsScene(scene.RegionInfo.RegionName); 702 scene.PhysicsScene = GetPhysicsScene(scene.RegionInfo.RegionName);
703 scene.PhysicsScene.RequestAssetMethod = scene.PhysicsRequestAsset;
703 scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); 704 scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
704 scene.PhysicsScene.SetWaterLevel((float) regionInfo.RegionSettings.WaterHeight); 705 scene.PhysicsScene.SetWaterLevel((float) regionInfo.RegionSettings.WaterHeight);
705 706