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authorJustin Clark-Casey (justincc)2010-08-13 20:34:46 +0100
committerJustin Clark-Casey (justincc)2010-08-13 20:34:46 +0100
commit5f5c65e4bae1f2a84d6972697d0413137f6b1da1 (patch)
tree9d02b3aa7b4e6417ca4cf2661cc530d71637acab /OpenSim/Region/Application/OpenSimBase.cs
parentrefactor: Use SOP.Flags rather than SOP.ObjectFlags (diff)
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refactor: move more map tile generation code from scene to IWorldMapModule
Diffstat (limited to 'OpenSim/Region/Application/OpenSimBase.cs')
-rw-r--r--OpenSim/Region/Application/OpenSimBase.cs8
1 files changed, 6 insertions, 2 deletions
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index f535fe8..e148cde 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -347,9 +347,13 @@ namespace OpenSim
347 // Prims have to be loaded after module configuration since some modules may be invoked during the load 347 // Prims have to be loaded after module configuration since some modules may be invoked during the load
348 scene.LoadPrimsFromStorage(regionInfo.originRegionID); 348 scene.LoadPrimsFromStorage(regionInfo.originRegionID);
349 349
350 // moved these here as the terrain texture has to be created after the modules are initialized 350 // moved these here as the map texture has to be created after the modules are initialized
351 // and has to happen before the region is registered with the grid. 351 // and has to happen before the region is registered with the grid.
352 scene.CreateTerrainTexture(); 352 IWorldMapModule mapModule = scene.RequestModuleInterface<IWorldMapModule>();
353 if (mapModule != null)
354 mapModule.GenerateMaptile();
355 else
356 m_log.WarnFormat("[STARTUP]: No map module available to generate map tile");
353 357
354 // TODO : Try setting resource for region xstats here on scene 358 // TODO : Try setting resource for region xstats here on scene
355 MainServer.Instance.AddStreamHandler(new Region.Framework.Scenes.RegionStatsHandler(regionInfo)); 359 MainServer.Instance.AddStreamHandler(new Region.Framework.Scenes.RegionStatsHandler(regionInfo));