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authorMelanie2010-06-24 03:24:38 +0100
committerMelanie2010-06-24 03:24:38 +0100
commit5a071dc7986c5e262d9e9513b07fc59797724e55 (patch)
tree8d4666bf5bcbe939e6465eec5e29c0178352a487 /OpenSim/Region/Application/OpenSimBase.cs
parentMerge branch 'master' of melanie@opensimulator.org:/var/git/opensim (diff)
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Move loading of parcels to before script start. Scripts using parcel functions
can fail if no land is loaded
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Application/OpenSimBase.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index 83be61e..f535fe8 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -367,13 +367,13 @@ namespace OpenSim
367 Environment.Exit(1); 367 Environment.Exit(1);
368 } 368 }
369 369
370 scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID);
371 scene.EventManager.TriggerParcelPrimCountUpdate();
372
370 // We need to do this after we've initialized the 373 // We need to do this after we've initialized the
371 // scripting engines. 374 // scripting engines.
372 scene.CreateScriptInstances(); 375 scene.CreateScriptInstances();
373 376
374 scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID);
375 scene.EventManager.TriggerParcelPrimCountUpdate();
376
377 m_sceneManager.Add(scene); 377 m_sceneManager.Add(scene);
378 378
379 if (m_autoCreateClientStack) 379 if (m_autoCreateClientStack)