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authorMic Bowman2012-05-10 09:08:40 -0700
committerMic Bowman2012-05-10 09:08:40 -0700
commitde44734fe9a0b31cd8cb78c0f58e61a35fe2a259 (patch)
tree6b6b50a0a4cdf493ec4c5b46ceaef8c01fe64dba /OpenSim/Region/Application/OpenSim.cs
parentWhere necessary, rename OpenSim/Services/Connectors/*.cs files to reflect the... (diff)
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Saving estate state is really slow (relatively) and it gets
completely rewritten every time a region starts up. This makes the data write only when the data was not already read from the database. There is a still a major race condition whenever two regions share the same estate data, but at least it won't be triggered on startup.
Diffstat (limited to 'OpenSim/Region/Application/OpenSim.cs')
-rw-r--r--OpenSim/Region/Application/OpenSim.cs5
1 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs
index 4ec64ee..6796f2b 100644
--- a/OpenSim/Region/Application/OpenSim.cs
+++ b/OpenSim/Region/Application/OpenSim.cs
@@ -618,10 +618,11 @@ namespace OpenSim
618 return; 618 return;
619 } 619 }
620 620
621 PopulateRegionEstateInfo(regInfo); 621 bool changed = PopulateRegionEstateInfo(regInfo);
622 IScene scene; 622 IScene scene;
623 CreateRegion(regInfo, true, out scene); 623 CreateRegion(regInfo, true, out scene);
624 regInfo.EstateSettings.Save(); 624 if (changed)
625 regInfo.EstateSettings.Save();
625 } 626 }
626 627
627 /// <summary> 628 /// <summary>