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authorDan Lake2011-11-11 17:16:52 -0800
committerDan Lake2011-11-11 17:16:52 -0800
commit5fd17491509fb4b939666cdc37951e213f054242 (patch)
tree966baad538ac254ca1e1ba6cd83cc6487bf2726d /OpenSim/Region/Application/OpenSim.cs
parentdoh - correct build break (diff)
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Remove SceneViewer from ScenePresence to reduce quadruple queueing of
prim update to only triple queuing. Existing method was: 1. Schedule prim for update, adding to scene update list 2. Update on SOGs during heartbeat queues update onto each SceneViewer 3. Update on SPs during heartbeat queues update onto each IClientAPI 4. ProcessEntityUpdates queues updates into UDP send stack Now the SceneViewer has been eliminated so updates are scheduled at any time and then put onto the IClientAPI priority queues immediately during SceneGraph.UpdateObjectGroups.
Diffstat (limited to 'OpenSim/Region/Application/OpenSim.cs')
-rw-r--r--OpenSim/Region/Application/OpenSim.cs18
1 files changed, 0 insertions, 18 deletions
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs
index 0cad8a9..ee26e4f 100644
--- a/OpenSim/Region/Application/OpenSim.cs
+++ b/OpenSim/Region/Application/OpenSim.cs
@@ -1049,24 +1049,6 @@ namespace OpenSim
1049 MainConsole.Instance.Output(handlers.ToString()); 1049 MainConsole.Instance.Output(handlers.ToString());
1050 break; 1050 break;
1051 1051
1052 case "pending-objects":
1053 System.Text.StringBuilder pending = new System.Text.StringBuilder("Pending objects:\n");
1054 m_sceneManager.ForEachScene(
1055 delegate(Scene scene)
1056 {
1057 scene.ForEachScenePresence(
1058 delegate(ScenePresence sp)
1059 {
1060 pending.AppendFormat("{0}: {1} {2} pending\n",
1061 scene.RegionInfo.RegionName, sp.Name, sp.SceneViewer.GetPendingObjectsCount());
1062 }
1063 );
1064 }
1065 );
1066
1067 MainConsole.Instance.Output(pending.ToString());
1068 break;
1069
1070 case "modules": 1052 case "modules":
1071 MainConsole.Instance.Output("The currently loaded shared modules are:"); 1053 MainConsole.Instance.Output("The currently loaded shared modules are:");
1072 foreach (IRegionModule module in m_moduleLoader.GetLoadedSharedModules) 1054 foreach (IRegionModule module in m_moduleLoader.GetLoadedSharedModules)