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author | Justin Clark-Casey (justincc) | 2013-09-27 19:14:21 +0100 |
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committer | Justin Clark-Casey (justincc) | 2013-09-27 22:29:10 +0100 |
commit | e6c0267def09280761a6f2cbc668b2d0ad7f2753 (patch) | |
tree | 5ee0d4e25b3f5387e694c64325760d3221a2ad06 /OpenSim/Region/Application/OpenSim.cs | |
parent | minor code formatting for the sake of consistency and readability (diff) | |
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refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly.
Adds IScene.CloseAgent() to replace RemoveClient()
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Application/OpenSim.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs index a7fe226..12250df 100644 --- a/OpenSim/Region/Application/OpenSim.cs +++ b/OpenSim/Region/Application/OpenSim.cs | |||
@@ -452,7 +452,7 @@ namespace OpenSim | |||
452 | else | 452 | else |
453 | presence.ControllingClient.Kick("\nThe OpenSim manager kicked you out.\n"); | 453 | presence.ControllingClient.Kick("\nThe OpenSim manager kicked you out.\n"); |
454 | 454 | ||
455 | presence.Scene.IncomingCloseAgent(presence.UUID, force); | 455 | presence.Scene.CloseAgent(presence.UUID, force); |
456 | break; | 456 | break; |
457 | } | 457 | } |
458 | } | 458 | } |