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authorSean Dague2008-12-11 20:32:57 +0000
committerSean Dague2008-12-11 20:32:57 +0000
commita02efe6dcc40434276d25fa7b9f06d16abc9f4f2 (patch)
tree97e946edc44af73edcd7204654aa5d5c08993a1e /OpenSim/Region/Application/ConfigurationLoader.cs
parentAdd a null check. Mantis #2798 (diff)
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after much discussion, and overwhelming +1 on the -dev list, switch the
default script engine to XEngine. This won't change anything if you already specified the default in your OpenSim.ini.
Diffstat (limited to 'OpenSim/Region/Application/ConfigurationLoader.cs')
-rw-r--r--OpenSim/Region/Application/ConfigurationLoader.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Application/ConfigurationLoader.cs b/OpenSim/Region/Application/ConfigurationLoader.cs
index 22d43d9..17080ca 100644
--- a/OpenSim/Region/Application/ConfigurationLoader.cs
+++ b/OpenSim/Region/Application/ConfigurationLoader.cs
@@ -127,7 +127,7 @@ namespace OpenSim
127 config.Set("storage_prim_inventories", true); 127 config.Set("storage_prim_inventories", true);
128 config.Set("startup_console_commands_file", String.Empty); 128 config.Set("startup_console_commands_file", String.Empty);
129 config.Set("shutdown_console_commands_file", String.Empty); 129 config.Set("shutdown_console_commands_file", String.Empty);
130 config.Set("DefaultScriptEngine", "ScriptEngine.DotNetEngine"); 130 config.Set("DefaultScriptEngine", "XEngine");
131 config.Set("asset_database", "sqlite"); 131 config.Set("asset_database", "sqlite");
132 config.Set("clientstack_plugin", "OpenSim.Region.ClientStack.LindenUDP.dll"); 132 config.Set("clientstack_plugin", "OpenSim.Region.ClientStack.LindenUDP.dll");
133 } 133 }